I don't need to test my programs. I have an error-correcting modem.
UE2:Ammunition (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- U2Ammo
- This class in other games:
- UT2004, UE2Runtime, UT2003
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Properties
AmmoAmount
Type: int
Modifiers: travel
MaxAmmo
Type: int
Modifiers: travel
Functions
Events
Replication
event Replication ()
Overrides: Inventory.Replication
Other instance functions
AddAmmo
DisplayDebug
Overrides: Actor.DisplayDebug
HandlePickupQuery
Overrides: Inventory.HandlePickupQuery
PostRecvOwner
simulated function PostRecvOwner ()
Overrides: Inventory.PostRecvOwner