I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Difference between revisions of "UE2:AnimEditProps (UE2Runtime)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Created page with '{{infobox class | package = UnrealEd | parent1 = MeshObject | parent2 = Object }} {{autogenerated}} Object to facilitate properties editing Animation / Mesh editor object to expo…')
 
m
 
Line 10: Line 10:
  
 
==Properties==
 
==Properties==
 +
===Property group 'Compression'===
 +
====CompressionMethod====
 +
'''Type:''' {{tl|EAnimCompressMethod|MeshObject}}
 +
 +
<!-- enter variable description -->
 +
 +
====GlobalCompression====
 +
'''Type:''' [[float]]
 +
 +
<!-- enter variable description -->
 +
 +
'''Default value:''' 1.0
 +
 +
===Internal variables===
 
====WBrowserAnimationPtr====
 
====WBrowserAnimationPtr====
 
'''Type:''' [[int]]
 
'''Type:''' [[int]]

Latest revision as of 12:27, 24 October 2009

UE2Runtime Object >> MeshObject >> AnimEditProps
Package: 
UnrealEd
This class in other games:
U2XMP, U2, UT2003, UT2004

Object to facilitate properties editing Animation / Mesh editor object to expose/shuttle only selected editable parameters from UMeshAnim/ UMesh objects back and forth in the editor.

Properties[edit]

Property group 'Compression'[edit]

CompressionMethod[edit]

Type: MeshObject.EAnimCompressMethod


GlobalCompression[edit]

Type: float


Default value: 1.0

Internal variables[edit]

WBrowserAnimationPtr[edit]

Type: int

Modifiers: const