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Difference between revisions of "UE2:AnotherPawn"
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− | A generic pawn that can be spawned by a [[ | + | A generic pawn that can be spawned by a [[UE2:PawnFactory|PawnFactory]]. It holds a variable of the factory that created the pawn. |
==Properties== | ==Properties== |
Revision as of 16:38, 8 April 2008
A generic pawn that can be spawned by a PawnFactory. It holds a variable of the factory that created the pawn.
Properties
Visible
- PawnFactory ParentFactory
- The factory that created the pawn.
Functions
- Destroyed() (simulated)
- Responsible for telling the pawns factory that is has been destroyed.
Code
xPawn >> UnrealPawn >> Pawn >> Actor >> AnotherPawn (custom) |
// ============================================================================ // AnotherPawn // Copyright (c) 2006 by Andrew Fyfe <andrew@neptune-one.net> // This program is free software; you can redistribute and/or modify // it under the terms of the Lesser Open Unreal Mod License version 1.1. // // A generic pawn that can be spawned by a PawnFactory. // ============================================================================ class AnotherPawn extends xPawn abstract; // ============================================================================ // Properties // ============================================================================ var PawnFactory ParentFactory; // The factory that created the pawn. // ============================================================================ // Destroyed // ============================================================================ simulated function Destroyed() { // If we were made in a factory, tell them we're dead :( if ( ParentFactory != None ) ParentFactory.PawnDestroyed( self ); super.Destroyed(); } // ============================================================================ // Defaults // ============================================================================ DefaultProperties { }