There is no spoon
From Unreal Wiki, The Unreal Engine Documentation Site
I plan on working in the Custom Actor sections soon. Moving things around, formatting, etc.
- Please don't just move legacy content. This would imply a license change, which is slightly dodgy. I think content should be rewritten, unless the one moving it was the only contributor to the legacy page. --Wormbo 09:50, 3 April 2008 (UTC)
- So I guess we're keeping the Legacy category then. Would this also mean that we're going to strictly focus on new UE3 content rather than continuuing 'support' for older content? With regards to the recent Open Source page I was working on (trying to find a nice combination to combine the old legacy pages) should I just scrap them or do you think we should have new pages for new open source scripts and classes that people would like to add?--DalinSeivewright 10:19, 3 April 2008 (UTC)
- As much as I would like to allow moving content from Legacy:, there's no real way to reconcile the licenses. And keeping the old license is basically not an option IMO. While the transition will certainly be easier for UE3 content as there isn't much of it existing yet, we still would like to have content for older engines/games created. There is a bit to discuss with the transition, and there are others who will be joining in, so more general questions and feedback should probably go on the main page discussion. – Haarg 10:38, 3 April 2008 (UTC)