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UE2:AnotherPawn
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Revision as of 11:49, 9 May 2008 by Haarg (Talk | contribs) (updated due to changes to class infobox)
A generic pawn that can be spawned by a PawnFactory. It holds a variable of the factory that created the pawn.
Properties[edit]
Visible[edit]
- PawnFactory ParentFactory
- The factory that created the pawn.
Functions[edit]
- Destroyed() (simulated)
- Responsible for telling the pawns factory that is has been destroyed.
Code[edit]
Actor >> Pawn >> UnrealPawn >> xPawn >> AnotherPawn (custom) |
// ============================================================================ // AnotherPawn // Copyright (c) 2006 by Andrew Fyfe <andrew@neptune-one.net> // This program is free software; you can redistribute and/or modify // it under the terms of the Lesser Open Unreal Mod License version 1.1. // // A generic pawn that can be spawned by a PawnFactory. // ============================================================================ class AnotherPawn extends xPawn abstract; // ============================================================================ // Properties // ============================================================================ var PawnFactory ParentFactory; // The factory that created the pawn. // ============================================================================ // Destroyed // ============================================================================ simulated function Destroyed() { // If we were made in a factory, tell them we're dead :( if ( ParentFactory != None ) ParentFactory.PawnDestroyed( self ); super.Destroyed(); } // ============================================================================ // Defaults // ============================================================================ DefaultProperties { }