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UE2:AnotherPawn

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Revision as of 12:49, 9 May 2008 by Haarg (Talk | contribs) (updated due to changes to class infobox)

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A generic pawn that can be spawned by a PawnFactory. It holds a variable of the factory that created the pawn.

Properties[edit]

Visible[edit]

PawnFactory ParentFactory 
The factory that created the pawn.

Functions[edit]

Destroyed() (simulated) 
Responsible for telling the pawns factory that is has been destroyed.

Code[edit]

UE2 Actor >> Pawn >> UnrealPawn >> xPawn >> AnotherPawn (custom)
// ============================================================================
// AnotherPawn
// Copyright (c) 2006 by Andrew Fyfe <andrew@neptune-one.net>
// This program is free software; you can redistribute and/or modify 
// it under the terms of the Lesser Open Unreal Mod License version 1.1.
//
// A generic pawn that can be spawned by a PawnFactory.
// ============================================================================
 
class AnotherPawn extends xPawn
	abstract;
 
 
// ============================================================================
// Properties
// ============================================================================
 
var	PawnFactory	ParentFactory; // The factory that created the pawn.
 
 
// ============================================================================
// Destroyed
// ============================================================================
 
simulated function Destroyed()
{
	// If we were made in a factory, tell them we're dead :(
	if ( ParentFactory != None )
		ParentFactory.PawnDestroyed( self );
 
	super.Destroyed();
}
 
 
// ============================================================================
// Defaults
// ============================================================================
 
DefaultProperties
{
}

Related Topics[edit]