I'm a doctor, not a mechanic

UE2:AssaultExplosionAlt (U2)

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U2 Object >> Actor >> Projectile >> AssaultExplosionAlt
Package: 
Weapons

AssaultExplosionAlt.uc $Author: Mfox $ $Date: 4/30/02 3:39p $ $Revision: 5 $

Default values

Property Value
bAlwaysRelevant True
bCollideActors False
LifeSpan 5.0

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay