UE2:AttachTrigger (U2XMP)
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$Author: Mfox $ $Date: 8/20/02 3:42p $ $Revision: 10 $ Name: AttachTrigger.uc Author: Aaron R Leiby Date: 17 Feb 2002 Description: Used to attach actors to actors (like attaching a particle system to a player when he enters/leaves a zone. How to use this class:
Properties
Property group 'AttachTrigger'
Attach_Actor
Type: Actor
actor to attach.
Attach_Class
Type: name
filter class for source/dest/other/instigator attachment.
Attach_Mode
Type: EAttachMode
mode for choosing what to attach to.
Attach_Offset
Type: Object.Vector
attachment offset relative to player.
Attach_PostOffset
Type: Object.Vector
offset from Attach_Offset.
Attach_Tag
Type: name
tag of actor to attach to.
bPostRelativeRotation
Type: bool
bPostRelativeViewRotation
Type: bool
bRelativeRotation
Type: bool
bRelativeViewRotation
Type: bool
TimerDuration
Type: float
Internal variables
Attach_Target
Type: Actor
actor we are currently attached to.
Default values
Property | Value |
---|---|
InitialState | 'TriggerControl' |
Enums
EAttachMode
- AM_Player
- the player character.
- AM_Other
- the trigger other.
- AM_Instigator
- the trigger instigator.
- AM_Tag
- tag of any actor.
Functions
Events
Destroyed
Overrides: Actor.Destroyed
PreBeginPlay
Overrides: Actor.PreBeginPlay
Tick
Overrides: Actor.Tick
Other instance functions
AttachActor
DetachActor
DoAttachActor
DoDetachActor
UpdateActorLocation
States
InitiallyOn
Modifiers: simulated
InitiallyOn.BeginState
Overrides: Object.BeginState (global)
InitiallyOn.DelayedAttach
TriggerControl
Modifiers: simulated
TriggerControl.Trigger
Overrides: Actor.Trigger (global)
TriggerControl.UnTrigger
Overrides: Actor.UnTrigger (global)