I'm a doctor, not a mechanic
UE2:AutoTurretDeployable (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Weapon >> DeployableInventory >> AutoTurretDeployable |
- Package:
- Deployables
- This class in other games:
- U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values
Property | Value |
---|---|
ActivateSound | Sound'U2XMPA.AutoTurret.AutoTurretActivate' |
AttachmentClass | Class'Deployables.TurretAttachment' |
AutoSwitchPriority | 3 |
DeployClass | Class'Deployables.AutoTurret' |
DeploySkillCost | 0.0050 |
GroupOffset | 1 |
IconIndex | 15 |
ItemID | "AT" |
ItemName | "Auto Turret" |
MaxAmmo[0] | 0 |
Mesh | SkeletalMesh'WeaponsK.Turret' |
PickupAmmoCount | 1 |
SelectSound | Sound'U2XMPA.AutoTurret.AT_Select' |
Instance functions
GetSpecialSwitchPriority
Overrides: Weapon.GetSpecialSwitchPriority