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UE2:AutoTurret (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> StationaryPawn >> DeployedUnit >> ProximitySensor >> Turret >> AutoTurret |
Contents
- Package:
- Deployables
- This class in other games:
- U2XMP
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Properties[edit]
ClientFireCount[edit]
Type: byte
FireCount[edit]
Type: byte
MuzzleflashA1[edit]
Type: ParticleGenerator
MuzzleflashA2[edit]
Type: ParticleGenerator
MuzzleflashB1[edit]
Type: ParticleGenerator
MuzzleflashB2[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
ActionRate | 0.1 | ||||
ActionSound | Sound'U2XMPA.AutoTurret.AutoTurretFire' | ||||
ActiveAlertSound | Sound'U2XMPA.AutoTurret.AutoTurretAlert' | ||||
AmbientNoiseSound | Sound'U2XMPA.AutoTurret.AutoTurretAmbient' | ||||
CarcassMesh[0] | StaticMesh'Arch_TurretsM.Small.Deployable_Disabled_TD_01' | ||||
CollisionHeight | 50.0 | ||||
CollisionRadius | 40.0 | ||||
DeploySound | Sound'U2XMPA.AutoTurret.AutoTurretActivate' | ||||
Description | "Auto Turret" | ||||
DisabledSound | Sound'U2XMPA.AutoTurret.AutoTurretDisabled' | ||||
DrawScale | 0.75 | ||||
DrawType | DT_Mesh | ||||
EnabledSound | Sound'U2XMPA.AutoTurret.AutoTurretEnabled' | ||||
EnergyCostPerSec | 0.0018 | ||||
ExplosionClass | Class'Deployables.TurretExplosion' | ||||
Health | 350 | ||||
InventoryType | Class'Deployables.AutoTurretDeployable' | ||||
Mesh | SkeletalMesh'Weapons3rdPK.Turret_Cannon' | ||||
PickupMessage | "You picked up a Auto Turret." | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
ShutdownSound | Sound'U2XMPA.AutoTurret.AutoTurretShutdown' | ||||
TrackingSound | Sound'U2XMPA.AutoTurret.AutoTurretTracking' | ||||
ViewOffset |
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||||
WeaponType | Class'Deployables.WeaponAutoTurret' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: DeployedUnit.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: DeployedUnit.PostBeginPlay
PostNetReceive[edit]
simulated event PostNetReceive ()
Overrides: Turret.PostNetReceive
Other instance functions[edit]
FiredWeapon[edit]
function FiredWeapon ()
Overrides: Turret.FiredWeapon
GetConsumerClassIndex[edit]
function int GetConsumerClassIndex ()
Overrides: Actor.GetConsumerClassIndex
SetupAttachments[edit]
simulated function SetupAttachments ()
UpdateAttachments[edit]
simulated function UpdateAttachments ()