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UE2:StationaryPawn (U2)

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U2 Object >> Actor >> Pawn >> StationaryPawn
Package: 
U2
Direct subclasses:
DeployedUnit, ProxyPawn
This class in other games:
UT, U2XMP

StationaryPawn.

Properties[edit]

bCoverActor[edit]

Type: bool


bHasAttack[edit]

Type: bool

whether the stationary pawn is capable of attacking

Default values[edit]

Property Value
AccelRate 0.0
bCanPickupInventory False
bCanTeleport False
bShowUseReticle False
bStasis False
bUseCylinderCollision True
ControllerClass Class'U2.StationaryPawnController'
GroundSpeed 0.0
Health 500
HearingThreshold 0.0
JumpZ 0.0
MaxDesiredSpeed 0.0
RemoteRole ROLE_DumbProxy
RotationRate
Member Value
Pitch 0
Roll 0
Yaw 0
SightRadius 0.0
WaterSpeed 0.0

Instance functions[edit]

AddVelocity[edit]

simulated function AddVelocity (Object.Vector NewVelocity)

Overrides: Pawn.AddVelocity


HitSelf[edit]

function bool HitSelf (Actor HitActor)


IsMobile[edit]

function bool IsMobile ()


LaunchPawn[edit]

function LaunchPawn (Pawn Other)

Overrides: Actor.LaunchPawn