Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:StationaryPawn (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
- Direct subclasses:
- DeployedUnit, ProxyPawn
- This class in other games:
- UT, U2XMP
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StationaryPawn.
Properties[edit]
bCoverActor[edit]
Type: bool
bHasAttack[edit]
Type: bool
whether the stationary pawn is capable of attacking
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 0.0 | ||||||||
bCanPickupInventory | False | ||||||||
bCanTeleport | False | ||||||||
bShowUseReticle | False | ||||||||
bStasis | False | ||||||||
bUseCylinderCollision | True | ||||||||
ControllerClass | Class'U2.StationaryPawnController' | ||||||||
GroundSpeed | 0.0 | ||||||||
Health | 500 | ||||||||
HearingThreshold | 0.0 | ||||||||
JumpZ | 0.0 | ||||||||
MaxDesiredSpeed | 0.0 | ||||||||
RemoteRole | ROLE_DumbProxy | ||||||||
RotationRate |
|
||||||||
SightRadius | 0.0 | ||||||||
WaterSpeed | 0.0 |
Instance functions[edit]
AddVelocity[edit]
simulated function AddVelocity (Object.Vector NewVelocity)
Overrides: Pawn.AddVelocity
HitSelf[edit]
IsMobile[edit]
function bool IsMobile ()
LaunchPawn[edit]
function LaunchPawn (Pawn Other)
Overrides: Actor.LaunchPawn