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UE2:StationaryPawn (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> StationaryPawn |
Contents
- Package:
- U2
- Direct subclasses:
- DeployedUnit, ForceWall
- This class in other games:
- UT, U2
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StationaryPawn.
Properties[edit]
bCoverActor[edit]
Type: bool
whether NPCs can use this actor for cover (hide behind it)
Default value: True
bHasAttack[edit]
Type: bool
whether the stationary pawn is capable of attacking
bSpecialCollider[edit]
Type: bool
if true, is colliding but not during path building
bSpecialEnemy[edit]
Type: bool
if true, ConsiderAttacking does special checks
ModifiedReachSpecs[edit]
reachspecs that this stationary pawn modifies
RouteCacheDepthCheck[edit]
Type: int
Default value: 3
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 0.0 | ||||||||
bCanDoSpecial | False | ||||||||
bCanOpenDoors | False | ||||||||
bCanTeleport | False | ||||||||
bIgnoreSingularityForces | True | ||||||||
ControllerClass | Class'U2.StationaryPawnController' | ||||||||
GroundSpeed | 0.0 | ||||||||
Health | 500 | ||||||||
HearingThreshold | 0.0 | ||||||||
JumpZ | 0.0 | ||||||||
MaxDesiredSpeed | 0.0 | ||||||||
RemoteRole | ROLE_DumbProxy | ||||||||
RotationRate |
|
||||||||
SeenRadius | 1024.0 | ||||||||
SightRadius | 0.0 | ||||||||
WaterSpeed | 0.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: U2Pawn.Destroyed
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: U2Pawn.PreBeginPlay
Other instance functions[edit]
AddVelocity[edit]
simulated function AddVelocity (Object.Vector NewVelocity)
Overrides: U2Pawn.AddVelocity
ConsiderAttacking[edit]
HitSelf[edit]
IsMobile[edit]
function bool IsMobile ()
Overrides: Pawn.IsMobile
LaunchPawn[edit]
function LaunchPawn (Actor Stompee)
Overrides: Pawn.LaunchPawn