Gah - a solution with more questions. – EntropicLqd

UE2:StationaryPawnController (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> StationaryPawnController
Package: 
U2
Direct subclasses:
StationaryPawnControllerDefensive, StationaryPawnControllerOffensive
This class in other games:
U2

StationaryPawnController.uc Created by: Sam Brown Created on: 4/22/2002 $Author: Mfox $ $Date: 9/03/02 9:34p $ $Revision: 4 $

Constants[edit]

ActiveState[edit]

Value: 'Active'


Default values[edit]

Property Value
bAdjustFromWalls False

Instance functions[edit]

MaybeInheritEnemy[edit]

function MaybeInheritEnemy (Pawn Other, Pawn NewEnemy, optional bool bCanSee)

Overrides: U2NPCController.MaybeInheritEnemy


States[edit]

@ActiveState[edit]

Modifiers: auto

Ignores: EnemyInLeapRange, EnemyInMeleeRange, EnemyNotVisible, HearNoise, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, ShotFiredNotification