My program doesn't have bugs. It just develops random features.

UE1:StationaryPawn (UT)

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UT Object >> Actor >> Pawn >> StationaryPawn
Package: 
BotPack
Direct subclasses:
FortStandard, TeamCannon
This class in other games:
U2, U2XMP

StationaryPawn.

Default values[edit]

Property Value
AccelRate 0.0
AttitudeToPlayer ATTITUDE_Ignore
bCanFly True
bCanTeleport False
bStasis False
DrawType DT_Mesh
FovAngle 0.0
GroundSpeed 0.0
Health 500
HearingThreshold -1000.0
Intelligence BRAINS_NONE
JumpZ 0.0
MaxDesiredSpeed 0.0
MaxStepHeight 0.0
RemoteRole ROLE_DumbProxy
RotationRate
Member Value
Pitch 0
Roll 0
Yaw 0
SightRadius -1000.0
Visibility 0
WaterSpeed 0.0

Instance functions[edit]

AddVelocity[edit]

simulated function AddVelocity (Object.Vector NewVelocity)

Overrides: Pawn.AddVelocity


SameTeamAs[edit]

function bool SameTeamAs (int TeamNum)


SetTeam[edit]

function SetTeam (int TeamNum)