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UE1:Pawn instance functions (UT)

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UT Object >> Actor >> Pawn (instance functions)

Contents

Pawn instance functions in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
functions, internal variables

Instance functions[edit]

AddInventory[edit]

function bool AddInventory (Inventory NewItem)


AddVelocity[edit]

function AddVelocity (Object.Vector NewVelocity)


AdjustAim[edit]

function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)


AdjustDesireFor[edit]

function float AdjustDesireFor (Inventory Inv)


AdjustHitLocation[edit]

simulated function bool AdjustHitLocation (out Object.Vector HitLocation, Object.Vector TraceDir)


AdjustToss[edit]

function Object.Rotator AdjustToss (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)


BecomeViewTarget[edit]

function BecomeViewTarget ()

Overrides: Actor.BecomeViewTarget


BotVoiceMessage[edit]

function BotVoiceMessage (name messagetype, byte MessageID, Pawn Sender)


ChangedWeapon[edit]

function ChangedWeapon ()


CheckFutureSight[edit]

function bool CheckFutureSight (float DeltaTime)


CheckWaterJump[edit]

function bool CheckWaterJump (out Object.Vector WallNormal)


ClientDying[edit]

function ClientDying (name DamageType, Object.Vector HitLocation)


ClientGameEnded[edit]

function ClientGameEnded ()


ClientPutDown[edit]

function ClientPutDown (Weapon Current, Weapon Next)


ClientReStart[edit]

function ClientReStart ()


ClientSetLocation[edit]

function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)


ClientSetRotation[edit]

function ClientSetRotation (Object.Rotator NewRotation)


ClientVoiceMessage[edit]

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)


damageAttitudeTo[edit]

function damageAttitudeTo (Pawn Other)


DeleteInventory[edit]

function bool DeleteInventory (Inventory Item)


Died[edit]

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)


DropDecoration[edit]

function DropDecoration ()


FearThisSpot[edit]

function FearThisSpot (Actor ASpot)


FindInventoryType[edit]

function Inventory FindInventoryType (Class DesiredClass)


FireWeapon[edit]

function FireWeapon ()


Gasp[edit]

function Gasp ()


GetHumanName[edit]

function string GetHumanName ()

Overrides: Actor.GetHumanName


GetRating[edit]

function float GetRating ()


Gibbed[edit]

function bool Gibbed (name damageType)


gibbedBy[edit]

function gibbedBy (Actor Other)


GrabDecoration[edit]

function GrabDecoration ()


HandleHelpMessageFrom[edit]

function HandleHelpMessageFrom (Pawn Other)


HidePlayer[edit]

function HidePlayer ()


InitPlayerReplicationInfo[edit]

function InitPlayerReplicationInfo ()


JumpOffPawn[edit]

function JumpOffPawn ()


Killed[edit]

function Killed (Pawn Killer, Pawn Other, name damageType)


KillMessage[edit]

function string KillMessage (name damageType, Pawn Other)


PlayBigDeath[edit]

function PlayBigDeath (name DamageType)


PlayCrawling[edit]

function PlayCrawling ()


PlayDeathHit[edit]

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType, Object.Vector Momentum)


PlayDive[edit]

function PlayDive ()


PlayDuck[edit]

function PlayDuck ()


PlayDying[edit]

function PlayDying (name DamageType, Object.Vector HitLoc)


PlayFiring[edit]

function PlayFiring ()


PlayGutDeath[edit]

function PlayGutDeath (name DamageType)


PlayGutHit[edit]

function PlayGutHit (float tweentime)


PlayHeadDeath[edit]

function PlayHeadDeath (name DamageType)


PlayHeadHit[edit]

function PlayHeadHit (float tweentime)


PlayHit[edit]

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, Object.Vector Momentum)


PlayInAir[edit]

function PlayInAir ()


PlayLanded[edit]

function PlayLanded (float impactVel)


PlayLeftDeath[edit]

function PlayLeftDeath (name DamageType)


PlayLeftHit[edit]

function PlayLeftHit (float tweentime)


PlayMovingAttack[edit]

function PlayMovingAttack ()


PlayOutOfWater[edit]

function PlayOutOfWater ()


PlayPatrolStop[edit]

function PlayPatrolStop ()


PlayRecoil[edit]

function PlayRecoil (float Rate)


PlayRightDeath[edit]

function PlayRightDeath (name DamageType)


PlayRightHit[edit]

function PlayRightHit (float tweentime)


PlayRunning[edit]

function PlayRunning ()


PlayTakeHit[edit]

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)


PlayTakeHitSound[edit]

function PlayTakeHitSound (int Damage, name damageType, int Mult)


PlayThreatening[edit]

function PlayThreatening ()


PlayTurning[edit]

function PlayTurning ()


PlayVictoryDance[edit]

function PlayVictoryDance ()


PlayWaiting[edit]

function PlayWaiting ()


PlayWaitingAmbush[edit]

function PlayWaitingAmbush ()


PlayWalking[edit]

function PlayWalking ()


PlayWeaponSwitch[edit]

function PlayWeaponSwitch (Weapon NewWeapon)


PreSetMovement[edit]

function PreSetMovement ()


RestartPlayer[edit]

function RestartPlayer ()


SendGlobalMessage[edit]

function SendGlobalMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait)


SendTeamMessage[edit]

function SendTeamMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait)


SendVoiceMessage[edit]

function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)


SetDefaultDisplayProperties[edit]

function SetDefaultDisplayProperties ()

Overrides: Actor.SetDefaultDisplayProperties


SetDisplayProperties[edit]

function SetDisplayProperties (Actor.ERenderStyle NewStyle, Texture NewTexture, bool bLighting, bool bEnviroMap)

Overrides: Actor.SetDisplayProperties


SetMesh[edit]

simulated function SetMesh ()


SetMovementPhysics[edit]

function SetMovementPhysics ()


ShakeView[edit]

function ShakeView (float shaketime, float RollMag, float vertmag)


SpawnCarcass[edit]

function Carcass SpawnCarcass ()


SpawnGibbedCarcass[edit]

function SpawnGibbedCarcass ()


SpecialFire[edit]

function SpecialFire ()


StopFiring[edit]

function StopFiring ()


TakeFallingDamage[edit]

function TakeFallingDamage ()


TeamBroadcast[edit]

function TeamBroadcast (coerce string Msg)


TossWeapon[edit]

function TossWeapon ()


TraceShot[edit]

function Actor TraceShot (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector EndTrace, Object.Vector StartTrace)


TweenToFalling[edit]

function TweenToFalling ()


TweenToFighter[edit]

function TweenToFighter (float tweentime)


TweenToPatrolStop[edit]

function TweenToPatrolStop (float tweentime)


TweenToRunning[edit]

function TweenToRunning (float tweentime)


TweenToSwimming[edit]

function TweenToSwimming (float tweentime)


TweenToWaiting[edit]

function TweenToWaiting (float tweentime)


TweenToWalking[edit]

function TweenToWalking (float tweentime)


UnderLift[edit]

function UnderLift (Mover M)


WarnTarget[edit]

function WarnTarget (Pawn shooter, float projSpeed, Object.Vector FireDir)