UE2:Pawn instance functions (UT2003)

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UT2003 Object >> Actor >> Pawn (instance functions)
Pawn instance functions in other games:
Other member categories for this class:

Instance functions

AddInventory

function bool AddInventory (Inventory NewItem)


AddShieldStrength

function bool AddShieldStrength (int amount)


AddVelocity

function AddVelocity (Object.Vector NewVelocity)


AdjustAim

simulated final function Object.Rotator AdjustAim (Ammunition FiredAmmunition, Object.Vector projStart, int aimerror)


AdjustedStrength

function float AdjustedStrength ()


BecomeViewTarget

function BecomeViewTarget ()

Overrides: Actor.BecomeViewTarget


CalcDrawOffset

simulated function Object.Vector CalcDrawOffset (Inventory Inv)


CameraShake

function Object.Vector CameraShake ()


CanDoubleJump

function bool CanDoubleJump ()


CanGrabLadder

function bool CanGrabLadder ()


CanMultiJump

function bool CanMultiJump ()


CannotJumpNow

function bool CannotJumpNow ()


CanSplash

function bool CanSplash ()

Overrides: Actor.CanSplash


CanThrowWeapon

simulated function bool CanThrowWeapon ()


CanTrigger

function bool CanTrigger (Trigger T)


ChangedWeapon

function ChangedWeapon ()


CheckBob

function CheckBob (float DeltaTime, Object.Vector Y)


CheckWaterJump

function bool CheckWaterJump (out Object.Vector WallNormal)


ChunkUp

simulated function ChunkUp (Object.Rotator HitRotation, float ChunkPerterbation)


ClientDying

function ClientDying (class<DamageTypeDamageType, Object.Vector HitLocation)


ClientReStart

function ClientReStart ()


ClientSetLocation

function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)


ClientSetRotation

function ClientSetRotation (Object.Rotator NewRotation)


ClimbLadder

function ClimbLadder (LadderVolume L)


CreateInventory

function CreateInventory (string InventoryClassName)


DeleteInventory

function DeleteInventory (Inventory Item)


Died

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)


DisableUDamage

function DisableUDamage ()


DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


DoComboName

function DoComboName (string ComboClassName)


Dodge

function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)


DoDoubleJump

function DoDoubleJump (bool bUpdating)


DoJump

function bool DoJump (bool bUpdating)


DrawHUD

function DrawHUD (Canvas Canvas)


DropToGround

function DropToGround ()


EnableUDamage

function EnableUDamage (float amount)


EndClimbLadder

function EndClimbLadder (LadderVolume OldLadder)


EyePosition

simulated function Object.Vector EyePosition ()


FaceRotation

simulated function FaceRotation (Object.Rotator NewRotation, float DeltaTime)


FindInventoryType

function Inventory FindInventoryType (Class DesiredClass)


Fire

function Fire (optional float F)


Gasp

function Gasp ()


GetDemoRecordingWeapon

simulated function Weapon GetDemoRecordingWeapon ()


GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


GetKillerController

function Controller GetKillerController ()


GetMoveTarget

function Actor GetMoveTarget ()


GetShieldStrength

function float GetShieldStrength ()


GetShieldStrengthMax

function float GetShieldStrengthMax ()


GetTeam

function TeamInfo GetTeam ()


GetViewRotation

simulated function Object.Rotator GetViewRotation ()


GetWeaponBoneFor

function name GetWeaponBoneFor (Inventory I)


gibbedBy

function gibbedBy (Actor Other)


GiveHealth

function bool GiveHealth (int HealAmount, int HealMax)


GiveWeapon

function GiveWeapon (string aClassName)


HandlePickup

function HandlePickup (Pickup pick)


HasUDamage

function bool HasUDamage ()


InCurrentCombo

function bool InCurrentCombo ()


InGodMode

final function bool InGodMode ()


IsFirstPerson

simulated function bool IsFirstPerson ()


IsHumanControlled

simulated function bool IsHumanControlled ()


IsInPain

function bool IsInPain ()

Overrides: Actor.IsInPain


IsLocallyControlled

simulated function bool IsLocallyControlled ()


IsPlayerPawn

simulated function bool IsPlayerPawn ()


JumpOffPawn

function JumpOffPawn ()


JumpOutOfWater

function JumpOutOfWater (Object.Vector jumpDir)


LineOfSightTo

function bool LineOfSightTo (Actor Other)


ModifiedPlayerViewOffset

function Object.Vector ModifiedPlayerViewOffset (Inventory Inv)


NearMoveTarget

function bool NearMoveTarget ()


PlayDyingSound

function PlayDyingSound ()


PlayFiring

simulated function PlayFiring (optional float Rate, optional name FiringMode)


PlayHit

function PlayHit (float Damage, Pawn InstigatedBy, Object.Vector HitLocation, class<DamageTypedamageType, Object.Vector Momentum)


PlayLanded

function PlayLanded (float impactVel)


PlayMoverHitSound

function PlayMoverHitSound ()


PlayMoving

simulated function PlayMoving ()


PlayTakeHit

function PlayTakeHit (Object.Vector HitLoc, int Damage, class<DamageTypedamageType)


PlayTeleportEffect

function PlayTeleportEffect (bool bOut, bool bSound)

Overrides: Actor.PlayTeleportEffect


PlayVictoryAnimation

function PlayVictoryAnimation ()


PlayWaiting

simulated function PlayWaiting ()


PlayWeaponSwitch

function PlayWeaponSwitch (Weapon NewWeapon)


PointOfView

simulated function bool PointOfView ()


PossessedBy

function PossessedBy (Controller C)


PressingAltFire

simulated final function bool PressingAltFire ()


PressingFire

simulated final function bool PressingFire ()


ReceiveLocalizedMessage

function ReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


Reset

function Reset ()

Overrides: Actor.Reset


RestartPlayer

function RestartPlayer ()


ServerChangedWeapon

function ServerChangedWeapon (Weapon OldWeapon, Weapon NewWeapon)


SetDefaultDisplayProperties

function SetDefaultDisplayProperties ()

Overrides: Actor.SetDefaultDisplayProperties


SetDisplayProperties

function SetDisplayProperties (Actor.ERenderStyle NewStyle, Material NewTexture, bool bLighting)

Overrides: Actor.SetDisplayProperties


SetMesh

simulated function SetMesh ()


SetMovementPhysics

function SetMovementPhysics ()


SetMoveTarget

function SetMoveTarget (Actor NewTarget)


SetViewRotation

simulated function SetViewRotation (Object.Rotator NewRotation)


ShieldAbsorb

function int ShieldAbsorb (int damage)


ShootSpecial

function Actor ShootSpecial (Actor A)


ShouldCrouch

function ShouldCrouch (bool Crouch)


SpecialCalcView

function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)


TakeDrowningDamage

function TakeDrowningDamage ()


TakeFallingDamage

function TakeFallingDamage ()


TossWeapon

function TossWeapon (Object.Vector TossVel)


TouchingWaterVolume

function bool TouchingWaterVolume ()


UnPossessed

function UnPossessed ()


UpdateRocketAcceleration

function UpdateRocketAcceleration (float DeltaTime, float YawChange, float PitchChange)


WasPlayerPawn

simulated function bool WasPlayerPawn ()


WeaponBob

function Object.Vector WeaponBob (float BobDamping)