I don't need to test my programs. I have an error-correcting modem.
UE1:Pawn instance functions (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AddInventory
- 1.2 AddVelocity
- 1.3 AdjustAim
- 1.4 AdjustDesireFor
- 1.5 AdjustHitLocation
- 1.6 AdjustToss
- 1.7 BotVoiceMessage
- 1.8 ChangedWeapon
- 1.9 CheckFutureSight
- 1.10 CheckWaterJump
- 1.11 ClientDying
- 1.12 ClientGameEnded
- 1.13 ClientReStart
- 1.14 ClientSetLocation
- 1.15 ClientSetRotation
- 1.16 ClientVoiceMessage
- 1.17 damageAttitudeTo
- 1.18 DeleteInventory
- 1.19 Died
- 1.20 DropDecoration
- 1.21 FearThisSpot
- 1.22 FindInventoryType
- 1.23 FireWeapon
- 1.24 Gasp
- 1.25 GetHumanName
- 1.26 GetRating
- 1.27 Gibbed
- 1.28 gibbedBy
- 1.29 GrabDecoration
- 1.30 HandleHelpMessageFrom
- 1.31 HidePlayer
- 1.32 InitPlayerReplicationInfo
- 1.33 JumpOffPawn
- 1.34 Killed
- 1.35 KillMessage
- 1.36 PlayBigDeath
- 1.37 PlayCrawling
- 1.38 PlayDeathHit
- 1.39 PlayDive
- 1.40 PlayDuck
- 1.41 PlayDying
- 1.42 PlayFiring
- 1.43 PlayGutDeath
- 1.44 PlayGutHit
- 1.45 PlayHeadDeath
- 1.46 PlayHeadHit
- 1.47 PlayHit
- 1.48 PlayInAir
- 1.49 PlayLanded
- 1.50 PlayLeftDeath
- 1.51 PlayLeftHit
- 1.52 PlayMovingAttack
- 1.53 PlayOutOfWater
- 1.54 PlayPatrolStop
- 1.55 PlayRecoil
- 1.56 PlayRightDeath
- 1.57 PlayRightHit
- 1.58 PlayRunning
- 1.59 PlayTakeHit
- 1.60 PlayTakeHitSound
- 1.61 PlayThreatening
- 1.62 PlayTurning
- 1.63 PlayVictoryDance
- 1.64 PlayWaiting
- 1.65 PlayWaitingAmbush
- 1.66 PlayWalking
- 1.67 PlayWeaponSwitch
- 1.68 PreSetMovement
- 1.69 RestartPlayer
- 1.70 SendVoiceMessage
- 1.71 SetDefaultDisplayProperties
- 1.72 SetDisplayProperties
- 1.73 SetMovementPhysics
- 1.74 SpawnCarcass
- 1.75 SpawnGibbedCarcass
- 1.76 SpecialFire
- 1.77 StopFiring
- 1.78 SwitchToBestWeapon
- 1.79 TeamBroadcast
- 1.80 TossWeapon
- 1.81 TraceShot
- 1.82 TweenToFalling
- 1.83 TweenToFighter
- 1.84 TweenToPatrolStop
- 1.85 TweenToRunning
- 1.86 TweenToSwimming
- 1.87 TweenToWaiting
- 1.88 TweenToWalking
- 1.89 UnderLift
- 1.90 WarnTarget
- Pawn instance functions in other games:
- U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- functions, internal variables
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AddInventory[edit]
AddVelocity[edit]
function AddVelocity (Object.Vector NewVelocity)
AdjustAim[edit]
function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)
AdjustDesireFor[edit]
AdjustHitLocation[edit]
AdjustToss[edit]
function Object.Rotator AdjustToss (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)
BotVoiceMessage[edit]
ChangedWeapon[edit]
function ChangedWeapon ()
CheckFutureSight[edit]
CheckWaterJump[edit]
function bool CheckWaterJump (out Object.Vector WallNormal)
ClientDying[edit]
function ClientDying (name DamageType, Object.Vector HitLocation)
ClientGameEnded[edit]
function ClientGameEnded ()
ClientReStart[edit]
function ClientReStart ()
ClientSetLocation[edit]
function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)
ClientSetRotation[edit]
function ClientSetRotation (Object.Rotator NewRotation)
ClientVoiceMessage[edit]
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
damageAttitudeTo[edit]
function damageAttitudeTo (Pawn Other)
DeleteInventory[edit]
Died[edit]
DropDecoration[edit]
function DropDecoration ()
FearThisSpot[edit]
function FearThisSpot (Actor ASpot)
FindInventoryType[edit]
FireWeapon[edit]
function FireWeapon ()
Gasp[edit]
function Gasp ()
GetHumanName[edit]
function string GetHumanName ()
Overrides: Actor.GetHumanName
GetRating[edit]
function float GetRating ()
Gibbed[edit]
gibbedBy[edit]
function gibbedBy (Actor Other)
GrabDecoration[edit]
function GrabDecoration ()
HandleHelpMessageFrom[edit]
function HandleHelpMessageFrom (Pawn Other)
HidePlayer[edit]
function HidePlayer ()
InitPlayerReplicationInfo[edit]
function InitPlayerReplicationInfo ()
JumpOffPawn[edit]
function JumpOffPawn ()
Killed[edit]
KillMessage[edit]
PlayBigDeath[edit]
function PlayBigDeath (name DamageType)
PlayCrawling[edit]
function PlayCrawling ()
PlayDeathHit[edit]
PlayDive[edit]
function PlayDive ()
PlayDuck[edit]
function PlayDuck ()
PlayDying[edit]
function PlayDying (name DamageType, Object.Vector HitLoc)
PlayFiring[edit]
function PlayFiring ()
PlayGutDeath[edit]
function PlayGutDeath (name DamageType)
PlayGutHit[edit]
function PlayGutHit (float tweentime)
PlayHeadDeath[edit]
function PlayHeadDeath (name DamageType)
PlayHeadHit[edit]
function PlayHeadHit (float tweentime)
PlayHit[edit]
PlayInAir[edit]
function PlayInAir ()
PlayLanded[edit]
function PlayLanded (float impactVel)
PlayLeftDeath[edit]
function PlayLeftDeath (name DamageType)
PlayLeftHit[edit]
function PlayLeftHit (float tweentime)
PlayMovingAttack[edit]
function PlayMovingAttack ()
PlayOutOfWater[edit]
function PlayOutOfWater ()
PlayPatrolStop[edit]
function PlayPatrolStop ()
PlayRecoil[edit]
function PlayRecoil (float Rate)
PlayRightDeath[edit]
function PlayRightDeath (name DamageType)
PlayRightHit[edit]
function PlayRightHit (float tweentime)
PlayRunning[edit]
function PlayRunning ()
PlayTakeHit[edit]
PlayTakeHitSound[edit]
PlayThreatening[edit]
function PlayThreatening ()
PlayTurning[edit]
function PlayTurning ()
PlayVictoryDance[edit]
function PlayVictoryDance ()
PlayWaiting[edit]
function PlayWaiting ()
PlayWaitingAmbush[edit]
function PlayWaitingAmbush ()
PlayWalking[edit]
function PlayWalking ()
PlayWeaponSwitch[edit]
function PlayWeaponSwitch (Weapon NewWeapon)
PreSetMovement[edit]
function PreSetMovement ()
RestartPlayer[edit]
function RestartPlayer ()
SendVoiceMessage[edit]
function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)
SetDefaultDisplayProperties[edit]
function SetDefaultDisplayProperties ()
Overrides: Actor.SetDefaultDisplayProperties
SetDisplayProperties[edit]
function SetDisplayProperties (Actor.ERenderStyle NewStyle, Texture NewTexture, bool bLighting, bool bEnviroMap)
Overrides: Actor.SetDisplayProperties
SetMovementPhysics[edit]
function SetMovementPhysics ()
SpawnCarcass[edit]
function Carcass SpawnCarcass ()
SpawnGibbedCarcass[edit]
function SpawnGibbedCarcass ()
SpecialFire[edit]
function SpecialFire ()
StopFiring[edit]
function StopFiring ()
SwitchToBestWeapon[edit]
function bool SwitchToBestWeapon ()
TeamBroadcast[edit]
function TeamBroadcast (coerce string Msg)
TossWeapon[edit]
function TossWeapon ()
TraceShot[edit]
function Actor TraceShot (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector EndTrace, Object.Vector StartTrace)
TweenToFalling[edit]
function TweenToFalling ()
TweenToFighter[edit]
function TweenToFighter (float tweentime)
TweenToPatrolStop[edit]
function TweenToPatrolStop (float tweentime)
TweenToRunning[edit]
function TweenToRunning (float tweentime)
TweenToSwimming[edit]
function TweenToSwimming (float tweentime)
TweenToWaiting[edit]
function TweenToWaiting (float tweentime)
TweenToWalking[edit]
function TweenToWalking (float tweentime)
UnderLift[edit]
function UnderLift (Mover M)