Gah - a solution with more questions. – EntropicLqd
UE1:TeamCannon (UT)
Object >> Actor >> Pawn >> StationaryPawn >> TeamCannon |
- Package:
- BotPack
- Direct subclass:
- MinigunCannon
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TeamCannon.
Properties[edit]
Property group 'TeamCannon'[edit]
ActivateSound[edit]
Type: Sound
Default value: Sound'UnrealI.Cannon.CannonActivate'
bLeadTarget[edit]
Type: bool
DeActivateSound[edit]
Type: Sound
FireSound[edit]
Type: Sound
Default value: Sound'UnrealI.Cannon.CannonShot'
MyTeam[edit]
Type: int
PostKillMessage[edit]
Type: string
Modifiers: localized
Default value: "was killed by an automatic cannon!"
PreKillMessage[edit]
Type: string
Modifiers: localized
ProjectileType[edit]
Type: class<Projectile>
Default value: Class'BotPack.CannonShot'
Internal variables[edit]
bShoot[edit]
Type: bool
Drop[edit]
Type: float
How far down to drop spawning of projectile
Default value: 60.0
GunBase[edit]
Type: Actor
SampleTime[edit]
Type: float
How often we sample Instigator's location
Default value: 0.33
StartingRotation[edit]
Type: Object.Rotator
TrackingRate[edit]
Type: int
How fast Cannon tracks Instigator
Default value: 25000
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AnimSequence | 'Activate' | ||||
CollisionRadius | 28.0 | ||||
FovAngle | 90.0 | ||||
Health | 220 | ||||
MenuName | "automatic cannon!" | ||||
Mesh | LodMesh'Botpack.cdgunmainM' | ||||
NameArticle | "an " | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
RotationRate |
|
||||
SightRadius | 3000.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Pawn.Destroyed
PostBeginPlay[edit]
Overrides: Pawn.PostBeginPlay
TakeDamage[edit]
Overrides: Pawn.TakeDamage
Tick[edit]
Overrides: Actor.Tick
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
ActivateComplete[edit]
KillMessage[edit]
Overrides: Pawn.KillMessage
PickAnim[edit]
PlayActivate[edit]
PlayDeactivate[edit]
SameTeamAs[edit]
Overrides: StationaryPawn.SameTeamAs
SetTeam[edit]
Overrides: StationaryPawn.SetTeam
Shoot[edit]
SpawnBase[edit]
StartDeactivate[edit]
States[edit]
ActiveCannon[edit]
ActiveCannon.BeginState[edit]
Overrides: Object.BeginState (global)
ActiveCannon.EnemyNotVisible[edit]
Overrides: Pawn.EnemyNotVisible (global)
ActiveCannon.Timer[edit]
Overrides: Actor.Timer (global)
ActiveCannon.Killed[edit]
Overrides: Pawn.Killed (global)
DamagedState[edit]
Ignores: EnemyNotVisible, SeePlayer, TakeDamage
DeActivated[edit]
Ignores: EnemyNotVisible, SeePlayer, TakeDamage
GameEnded[edit]
Inherits from: Pawn.GameEnded
Ignores: Bump, Died, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, SeePlayer, TakeDamage, WarnTarget, ZoneChange
GameEnded.BeginState[edit]
Overrides: Pawn.GameEnded.BeginState
Idle[edit]
Modifiers: auto
Idle.BeginState[edit]
Overrides: Object.BeginState (global)
Idle.SeePlayer[edit]
Overrides: Pawn.SeePlayer (global)
TrackWarhead[edit]
Ignores: EnemyNotVisible, SeePlayer
TrackWarhead.Timer[edit]
Overrides: Actor.Timer (global)