UE1:CannonShot (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
UT Object >> Actor >> Projectile >> CannonShot
Package:
BotPack

CannonShot.

Properties

Property group 'CannonShot'

SpriteAnim

Type: Texture

Array size: 6


Default value, index 0: Texture'UnrealI.Effects.gbProj0'

Default value, index 1: Texture'UnrealI.Effects.gbProj1'

Default value, index 2: Texture'UnrealI.Effects.gbProj2'

Default value, index 3: Texture'UnrealI.Effects.gbProj3'

Default value, index 4: Texture'UnrealI.Effects.gbProj4'

Default value, index 5: Texture'UnrealI.Effects.gbProj5'

Internal variables

i

Type: int


Default values

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


States

Flying

Modifiers: auto

Flying.Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode (global)


Flying.ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)