Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:AutoTurret (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> StationaryPawn >> DeployedUnit >> ProximitySensor >> AutoTurret |
Contents
- Package:
- U2XMP
- Direct subclass:
- RocketTurret
- This class in other games:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: AutoTurret.uc $ Created By: Mark Poesch Created On: 7/2/2001 $Author: Mfox $ $Date: 12/16/02 5:47p $ $Revision: 37 $
Properties[edit]
Property group 'AutoTurret'[edit]
BarrelVerticalOffset[edit]
Type: float
bSplashDamage[edit]
Type: bool
TurretMoveSound[edit]
Type: Sound
WeaponType[edit]
Default value: Class'U2XMP.weaponInvAutoCannon'
Internal variables[edit]
LastTargetingNodeLoc[edit]
Type: Object.Vector
MountedWeapon[edit]
Type: U2Weapon
TargetingNodeLoc[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
ActionSound | Sound'U2XMPA.AutoTurret.AutoTurretFire' |
ActiveAlertSound | Sound'U2XMPA.AutoTurret.AutoTurretAlert' |
AmbientNoiseSound | Sound'U2XMPA.AutoTurret.AutoTurretAmbient' |
bHasAttack | True |
CarcassMesh[0] | LegendMesh'GlmDecorationsG.TurretCarcass01' |
CollisionHeight | 55.0 |
CollisionRadius | 40.0 |
ControllerClass | Class'U2XMP.AutoTurretController' |
DeploySound | Sound'U2XMPA.AutoTurret.AutoTurretActivate' |
Description | "AutoTurret" |
DisabledSkin | Shader'343T.Assets.TurretsFX_001' |
DisabledSound | Sound'U2XMPA.AutoTurret.AutoTurretDisabled' |
DrawScale | 1.0 |
DrawType | DT_Mesh |
ExplodeSound | Sound'U2XMPA.AutoTurret.AutoTurretExplode' |
Health | 350 |
Mesh | LegendMesh'GlmDecorationsG.TurretCannon' |
PeripheralVision | 0.5 |
PickupClass | Class'U2XMP.AutoTurretPickup' |
ReEnabledSound | Sound'U2XMPA.AutoTurret.AutoTurretEnabled' |
SeenRadius | 2600.0 |
SeeOtherOdds | 0.0 |
ShutdownSound | Sound'U2XMPA.AutoTurret.AutoTurretShutdown' |
SightRadius | 2500.0 |
StaticMesh | StaticMesh'343M.Assets.Arms_001' |
TimeToTrack | 1.5 |
TrackingSound | Sound'U2XMPA.AutoTurret.AutoTurretTracking' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: U2Pawn.PostBeginPlay
Other instance functions[edit]
LockedOn[edit]
function bool LockedOn ()
PassMountLocation[edit]
function PassMountLocation ()
Overrides: ProximitySensor.PassMountLocation
TakeDamage[edit]
function TakeDamage (int Damage, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: DeployedUnit.TakeDamage