My program doesn't have bugs. It just develops random features.
UE2:ProximitySensor (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> StationaryPawn >> DeployedUnit >> ProximitySensor |
Contents
- Package:
- U2XMP
- Direct subclass:
- AutoTurret
- This class in other games:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: ProximitySensor.uc $ Created By: Mark Poesch Created On: 7/2/2001 $Author: Mfox $ $Date: 12/12/02 1:05p $ $Revision: 33 $
Properties[edit]
Property group 'ProximitySensor'[edit]
ActionRate[edit]
Type: float
Default value: 1.5
ActiveAlertDelay[edit]
Type: float
Default value: 0.75
bAmbientActionSound[edit]
Type: bool
should the FireSound/AltFireSound be played as an ambient sound?
TimeToTrack[edit]
Type: float
Default value: 1.0
TrackingRangeMultiplier[edit]
Type: float
Default value: 1.5
Internal variables[edit]
ActionSound[edit]
Type: Sound
Default value: Sound'U2XMPA.ProximitySensor.ProximitySensorAlert'
ActiveAlertSound[edit]
Type: Sound
TrackingSound[edit]
Type: Sound
Default value: Sound'U2XMPA.ProximitySensor.ProximitySensorTracking'
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AmbientNoiseSound | Sound'U2XMPA.ProximitySensor.ProximitySensorAmbient' | ||||
BaseEyeHeight | 48.0 | ||||
bEnabled | True | ||||
bNoStaticMeshCollide | True | ||||
CollisionHeight | 30.0 | ||||
ControllerClass | Class'U2XMP.ProximitySensorController' | ||||
DeploySound | Sound'U2XMPA.ProximitySensor.ProximitySensorActivate' | ||||
Description | "Proximity Sensor" | ||||
DisabledSound | Sound'U2XMPA.ProximitySensor.ProximitySensorDisabled' | ||||
DrawScale | 2.35 | ||||
DrawType | DT_StaticMesh | ||||
ExplodeSound | Sound'U2XMPA.ProximitySensor.ProximitySensorExplode' | ||||
ExplosionEffect | ParticleSalamander'RocketEffects.ParticleSalamander2' | ||||
Health | 300 | ||||
PickupClass | Class'U2XMP.ProximitySensorPickup' | ||||
PrePivot |
|
||||
ReEnabledSound | Sound'U2XMPA.ProximitySensor.ProximitySensorEnabled' | ||||
SeenRadius | 1280.0 | ||||
SeeOtherOdds | 1.0 | ||||
ShutdownSound | Sound'U2XMPA.ProximitySensor.ProximitySensorShutdown' | ||||
SightRadius | 1024.0 | ||||
StaticMesh | StaticMesh'343M.Assets.ProximitySensor' | ||||
TransientSoundRadius | 700.0 |
Instance functions[edit]
MountToNode[edit]
NotifyDeployed[edit]
function NotifyDeployed ()
Overrides: DeployedUnit.NotifyDeployed
PassMountLocation[edit]
function PassMountLocation ()
SetEnabled[edit]
function SetEnabled (bool bVal)
Overrides: DeployedUnit.SetEnabled