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UE2:WeaponAutoTurret (U2)
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Object >> Actor >> Inventory >> Weapon >> AssaultRifle >> WeaponAutoTurret |
- Package:
- Deployables
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Properties[edit]
TraceSpread[edit]
Type: float
Default value: 12.0
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoUsed[0] | 0 | ||||||||
AttachmentClass | None | ||||||||
bClearZ | False | ||||||||
bDrawWeapon | False | ||||||||
bUpdateCrosshair | False | ||||||||
bUpdateLocation | False | ||||||||
DownTime | 0.0 | ||||||||
DownUnloadedTime | 0.0 | ||||||||
FireOffset |
|
||||||||
MyDamageType[0] | Class'U2.AutoTurretDamage' | ||||||||
PlayerViewOffset |
|
||||||||
ReloadTime | 0.0 | ||||||||
ReloadUnloadedTime | 0.0 | ||||||||
SelectTime | 0.0 | ||||||||
SelectUnloadedTime | 0.0 |
Instance functions[edit]
AttachToPawn[edit]
simulated function AttachToPawn (Pawn P)
Overrides: Inventory.AttachToPawn
PlayAnimEx[edit]
simulated function PlayAnimEx (name Sequence)
Overrides: Weapon.PlayAnimEx
SendEvent[edit]
simulated function SendEvent (string EventName)
Overrides: Weapon.SendEvent
SetupAttachments[edit]
simulated function SetupAttachments ()
Overrides: AssaultRifle.SetupAttachments
UpdateAttachments[edit]
simulated function UpdateAttachments ()
Overrides: AssaultRifle.UpdateAttachments