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UE2:BaseGUIController (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Interactions >> Interaction >> BaseGUIController |
Contents
- Package:
- Engine
- Direct subclass:
- GUIController
- This class in other games:
- UT2003, UT2004
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Class: Engine.BaseGUIController
This is just a stub class that should be subclassed to support menus.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties
bIsConsole
Type: bool
DefaultPens
Type: Material
Array size: 3
Contain to hold some default pens for drawing purposes
Default value, index 0: Texture'Engine.MenuWhite'
Default value, index 1: Texture'Engine.MenuBlack'
Default value, index 2: Texture'Engine.MenuGray'
Default values
Property | Value |
---|---|
bActive | False |
bNativeEvents | True |
Delegates
OnAdminReply
delegate OnAdminReply (string Reply)
Functions
Events
AutoLoadMenus
event AutoLoadMenus ()
CloseAll
event CloseAll (bool bCancel)
CloseMenu
InitializeController
event InitializeController ()
NeedsMenuResolution
event bool NeedsMenuResolution ()
OpenMenu
ReplaceMenu
SetRequiredGameResolution
event SetRequiredGameResolution (string GameRes)
Other instance functions
SetControllerStatus
function SetControllerStatus (bool On)