My program doesn't have bugs. It just develops random features.

UE2:BloodSplat (UT2003)

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UT2003 Object >> Actor >> xEmitter >> BloodSplat

Contents

Package: 
XEffects
This class in other games:
UT, UT2004

BloodSplat.

Default values

Property Value
mDirDev
Member Value
X 0.3
Y 0.3
Z 0.3
mLifeRange[0] 0.5
mLifeRange[1] 1.0
mMassRange[0] 0.8
mMassRange[1] 1.4
mPosDev
Member Value
X 1.8
Y 1.8
Z 1.8
mRandOrient True
mRandTextures True
mRegen False
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 2.5
mSizeRange[1] 6.5
mSpeedRange[0] 100.0
mSpeedRange[1] 280.0
mStartParticles 14
ScaleGlow 2.0
Skins[0] Texture'pcl_Blooda'
Style STY_Alpha