My program doesn't have bugs. It just develops random features.
UE2:BloodSplat (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BloodSplat.
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
mDirDev |
|
||||||||
mLifeRange[0] | 0.5 | ||||||||
mLifeRange[1] | 1.0 | ||||||||
mMassRange[0] | 0.8 | ||||||||
mMassRange[1] | 1.4 | ||||||||
mPosDev |
|
||||||||
mRandOrient | True | ||||||||
mRandTextures | True | ||||||||
mRegen | False | ||||||||
mRegenRange[0] | 0.0 | ||||||||
mRegenRange[1] | 0.0 | ||||||||
mSizeRange[0] | 2.5 | ||||||||
mSizeRange[1] | 6.5 | ||||||||
mSpeedRange[0] | 100.0 | ||||||||
mSpeedRange[1] | 280.0 | ||||||||
mStartParticles | 14 | ||||||||
ScaleGlow | 2.0 | ||||||||
Skins[0] | Texture'pcl_Blooda' | ||||||||
Style | STY_Alpha |