My program doesn't have bugs. It just develops random features.

UE2:BloodSpurt (UT2004)

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UT2004 Object >> Actor >> xEmitter >> BloodSpurt
Package: 
XEffects
Direct subclasses:
AlienSmallHit, BloodSmallHit, BotSmallHit, DirtImpact
This class in other games:
RTNP, U1, UT, UT2003

BloodSpurt.

Properties[edit]

BloodDecalClass[edit]

Type: class<Actor>


Default value: Class'XEffects.BloodSplatter'

bMustShow[edit]

Type: bool


HitDir[edit]

Type: Object.Vector


Splats[edit]

Type: Texture

Array size: 3


Default value, index 0: Texture'BloodSplat1'

Default value, index 1: Texture'BloodSplat2'

Default value, index 2: Texture'BloodSplat3'

Default values[edit]

Property Value
bOnlyRelevantToOwner True
LifeSpan 3.5
mAirResistance 0.6
mDirDev
Member Value
X 0.1
Y 0.1
Z 0.1
mGrowthRate 3.0
mLifeRange[0] 1.0
mLifeRange[1] 2.0
mMassRange[0] 0.02
mMassRange[1] 0.04
mMaxParticles 13
mNumTileColumns 4
mNumTileRows 4
mRandOrient True
mRandTextures True
mRegen False
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 5.5
mSizeRange[1] 9.5
mSpeedRange[0] 0.0
mSpeedRange[1] 85.0
mStartParticles 13
RemoteRole ROLE_SimulatedProxy
Skins[0] Texture'pcl_Blooda'
Style STY_Alpha

Functions[edit]

Static functions[edit]

PrecacheContent[edit]

static function PrecacheContent (LevelInfo Level)

Overrides: xEmitter.PrecacheContent


Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions[edit]

WallSplat[edit]

simulated function WallSplat ()