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UE2:BombTargetMessage (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
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Object >> Actor >> Info >> LocalMessage >> BombTargetMessage |
- Package:
- UnrealGame
The message displayed to a player when receiving a targeted (alt-fire) ball pass in Bombing Run.
Properties[edit]
TargetMessage[edit]
Type: string
Modifiers: localized
The message to display.
Default value: "Incoming Pass"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||||
bIsConsoleMessage | False | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
Lifetime | 1 | ||||||||||
PosY | 0.65 |
Static functions[edit]
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
Returns the TargetMessage.