Always snap to grid

UE2:BoneLocatorForce (U2)

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U2 Object >> Force >> BoneLocatorForce
Package: 
ParticleSystems
Within class: 
ParticleSkeleton
This class in other games:
U2XMP

$Author: Aleiby $ $Date: 3/08/02 9:51a $ $Revision: 3 $ Name: BoneLocatorForce.uc Author: Aaron R Leiby Date: 5 December 2001 Description: Used in conjunction with ParticleSkeleton to keep anchor particles attached to bones. How to use this class:

Properties[edit]

Property group 'BoneLocatorForce'[edit]

BoneIndex[edit]

Type: int


ParticleA[edit]

Type: Object.ParticleHandle

Modifiers: native


Default values[edit]

Property Value
Priority 20.0

Native functions[edit]

SetParticle[edit]

native simulated function SetParticle (Object.ParticleHandle Affected)