Always snap to grid
UE2:BoneLocatorForce (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Within class:
- ParticleSkeleton
- This class in other games:
- U2XMP
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$Author: Aleiby $ $Date: 3/08/02 9:51a $ $Revision: 3 $ Name: BoneLocatorForce.uc Author: Aaron R Leiby Date: 5 December 2001 Description: Used in conjunction with ParticleSkeleton to keep anchor particles attached to bones. How to use this class:
Properties[edit]
Property group 'BoneLocatorForce'[edit]
BoneIndex[edit]
Type: int
ParticleA[edit]
Type: Object.ParticleHandle
Modifiers: native
Default values[edit]
Property | Value |
---|---|
Priority | 20.0 |
Native functions[edit]
SetParticle[edit]
native simulated function SetParticle (Object.ParticleHandle Affected)