I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:BoneLocatorForce (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Within class:
- ParticleSkeleton
- This class in other games:
- U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 3/08/02 9:51a $ $Revision: 3 $ Name: BoneLocatorForce.uc Author: Aaron R Leiby Date: 5 December 2001 Description: Used in conjunction with ParticleSkeleton to keep anchor particles attached to bones. How to use this class:
Properties
Property group 'BoneLocatorForce'
BoneIndex
Type: int
ParticleA
Type: Object.ParticleHandle
Modifiers: native
Default values
Property | Value |
---|---|
Priority | 20.0 |
Native functions
SetParticle
native simulated function SetParticle (Object.ParticleHandle Affected)