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UE2:BulldogMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> BulldogMessage
Package: 
Vehicles
This class in other games:
UT2003

null

Properties[edit]

FlipCarMessage[edit]

Type: string

Modifiers: localized


Default value: "Press [Use] To Flip Vehicle."

GetInMessage[edit]

Type: string

Modifiers: localized


Default value: "Press [Use] To Enter Vehicle."

GetOutMessage[edit]

Type: string

Modifiers: localized


Default value: "Press [Use] To Exit Vehicle."

TooManyCarsMessage[edit]

Type: string

Modifiers: localized


Default value: "Too Many Cars Already!"

Default values[edit]

Property Value
bBeep True
bFadeMessage True
bIsUnique True
DrawColor
Member Value
A 255
B 255
G 128
R 128
Lifetime 6
PosY 0.1
StackMode SM_Down

Static functions[edit]

GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString