My program doesn't have bugs. It just develops random features.
UE2:BulldogMessage (UT2004)
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Object >> Actor >> Info >> LocalMessage >> BulldogMessage |
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Properties[edit]
FlipCarMessage[edit]
Type: string
Modifiers: localized
Default value: "Press [Use] To Flip Vehicle."
GetInMessage[edit]
Type: string
Modifiers: localized
Default value: "Press [Use] To Enter Vehicle."
GetOutMessage[edit]
Type: string
Modifiers: localized
Default value: "Press [Use] To Exit Vehicle."
TooManyCarsMessage[edit]
Type: string
Modifiers: localized
Default value: "Too Many Cars Already!"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bBeep | True | ||||||||||
bFadeMessage | True | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
Lifetime | 6 | ||||||||||
PosY | 0.1 | ||||||||||
StackMode | SM_Down |
Static functions[edit]
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString