My program doesn't have bugs. It just develops random features.
UE2:CTFFlag (UT2003)
Object >> Actor >> Decoration >> GameObject >> CTFFlag |
- Package:
- UnrealGame
- Direct subclasses:
- XBlueFlag, XRedFlag
- This class in other games:
- UT, UT2004
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Properties
GRI
Type: GameReplicationInfo
OldHolder
Type: UnrealPawn
Team
Type: UnrealTeamInfo
TeamNum
Type: byte
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCollideActors | True | ||||||||
bCollideWorld | True | ||||||||
bDynamicLight | True | ||||||||
bFixedRotationDir | True | ||||||||
bHidden | True | ||||||||
bHome | True | ||||||||
bStasis | False | ||||||||
bStatic | False | ||||||||
bUnlit | True | ||||||||
Buoyancy | 20.0 | ||||||||
CollisionHeight | 30.0 | ||||||||
CollisionRadius | 48.0 | ||||||||
DrawScale | 0.6 | ||||||||
LightBrightness | 128.0 | ||||||||
LightEffect | LE_QuadraticNonIncidence | ||||||||
LightRadius | 6.0 | ||||||||
LightSaturation | 128 | ||||||||
LightType | LT_Steady | ||||||||
Mass | 30.0 | ||||||||
MessageClass | Class'UnrealGame.CTFMessage' | ||||||||
NetPriority | 3.0 | ||||||||
PrePivot |
|
||||||||
RotationRate |
|
||||||||
Style | STY_Masked |
Functions
Events
FellOutOfWorld
Overrides: GameObject.FellOutOfWorld
Landed
Overrides: GameObject.Landed
PostBeginPlay
Overrides: GameObject.PostBeginPlay
Other instance functions
CheckPain
Drop
Overrides: GameObject.Drop
LogDropped
Overrides: GameObject.LogDropped
LogReturned
Overrides: GameObject.LogReturned
SameTeam
SameTeamTouch
SetGRI
Overrides: Actor.SetGRI
SetHolder
Overrides: GameObject.SetHolder
UpdateForTeam
ValidHolder
Overrides: GameObject.ValidHolder
States
Dropped
Inherits from: GameObject.Dropped
Dropped.BeginState
Overrides: GameObject.Dropped.BeginState
Dropped.EndState
Overrides: GameObject.Dropped.EndState
Dropped.PhysicsVolumeChange
Overrides: Decoration.PhysicsVolumeChange (global)
Dropped.TakeDamage
Overrides: Decoration.TakeDamage (global)
Dropped.Timer
Overrides: GameObject.Dropped.Timer
Dropped.CheckFit
Dropped.CheckPain
Overrides: CheckPain (global)
Dropped.LogTaken
Overrides: GameObject.LogTaken (global)
Dropped.SameTeamTouch
Overrides: SameTeamTouch (global)
Held
Inherits from: GameObject.Held
Held.BeginState
Overrides: GameObject.Held.BeginState
Held.Timer
Overrides: Decoration.Timer (global)
Home
Inherits from: GameObject.Home
Modifiers: auto
Ignores: Drop, Score, SendHome
Home.BeginState
Overrides: GameObject.Home.BeginState
Home.EndState
Overrides: GameObject.Home.EndState
Home.Timer
Overrides: Decoration.Timer (global)
Home.LogTaken
Overrides: GameObject.LogTaken (global)
Home.SameTeamTouch
Overrides: SameTeamTouch (global)