UE2:GameReplicationInfo (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
UT2003 Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo
Package:
Engine
Direct subclasses:
InvasionGameReplicationInfo, MutantGameReplicationInfo
This class in other games:

GameReplicationInfo.

Properties

Property group 'GameReplicationInfo'

AdminEmail

Type: string

Modifiers: globalconfig

Email address of the server admin.

AdminName

Type: string

Modifiers: globalconfig

Name of the server admin.

MOTDLine1

Type: string

Modifiers: globalconfig

Message

MOTDLine2

Type: string

Modifiers: globalconfig

Of

MOTDLine3

Type: string

Modifiers: globalconfig

The

MOTDLine4

Type: string

Modifiers: globalconfig

Day

PRIArray

Type: array<PlayerReplicationInfo>


ServerName

Type: string

Modifiers: globalconfig

Name of the server, i.e.: Bob's Server.

Default value: "Another Server"

ServerRegion

Type: int

Modifiers: globalconfig

Region of the game server.

ShortName

Type: string

Modifiers: globalconfig

Abbreviated name of server, i.e.: B's Serv (stupid example)

Default value: "Server"

TeamSymbols

Type: Texture

Array size: 2


Internal variables

bMatchHasBegun

Type: bool


bStopCountDown

Type: bool


Default value: True

bTeamGame

Type: bool

Assigned by GameInfo.

bTeamSymbolsUpdated

Type: bool


ElapsedTime

Type: int


FlagHolder

Type: PlayerReplicationInfo

Array size: 2


FlagPos

Type: Object.Vector

replicated 2D position of one object

FlagState

Type: Actor.EFlagState

Array size: 2


GameClass

Type: string

Assigned by GameInfo.

GameName

Type: string

Assigned by GameInfo.

GoalScore

Type: int


GRIPropsDisplayText

Type: string

Array size: 8

Modifiers: private, localized


Default value, index 0: "Server Name"

Default value, index 1: "Short Server Name"

Default value, index 2: "Admin Name"

Default value, index 3: "Admin E-Mail"

Default value, index 4: "Message"

Default value, index 5: "of"

Default value, index 6: "the"

Default value, index 7: "day"

MatchID

Type: int


MaxLives

Type: int


RemainingMinute

Type: int


RemainingTime

Type: int


SecondCount

Type: float


Teams

Type: TeamInfo

Array size: 2


TimeLimit

Type: int


Winner

Type: Actor

set by gameinfo when game ends

Default values

Property Value
bNetNotify True

Functions

Static functions

FillPlayInfo

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: Info.FillPlayInfo


Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

AddPRI

simulated function AddPRI (PlayerReplicationInfo PRI)


GetPRIArray

simulated function GetPRIArray (out array<PlayerReplicationInfopris)


RemovePRI

simulated function RemovePRI (PlayerReplicationInfo PRI)


Reset

function Reset ()

Overrides: Actor.Reset


TeamSymbolNotify

simulated function TeamSymbolNotify ()


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials