Gah - a solution with more questions. – EntropicLqd
UE2:ClientMover (UT2004)
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- Package:
- Engine
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Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | False |
bClientAuthoritative | True |
RemoteRole | ROLE_None |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Mover.PostBeginPlay