My program doesn't have bugs. It just develops random features.

UE2:Client (U2)

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U2 Object >> Client
Package: 
Engine
This class in other games:
U2XMP

null

Properties[edit]

Brightness[edit]

Type: float

Modifiers: config


CaptureMouse[edit]

Type: bool

Modifiers: config


Contrast[edit]

Type: float

Modifiers: config


Coronas[edit]

Type: bool

Modifiers: config


Decals[edit]

Type: bool

Modifiers: config


DecoLayers[edit]

Type: bool

Modifiers: config


Engine[edit]

Type: Engine


FullscreenViewportX[edit]

Type: int

Modifiers: config


FullscreenViewportY[edit]

Type: int

Modifiers: config


Gamma[edit]

Type: float

Modifiers: config


LastCurrent[edit]

Type: Viewport

The viewport that was last current

MinDesiredFrameRate[edit]

Type: float

Modifiers: config


MouseSpeed[edit]

Type: float

Modifiers: config

GUI Mouse Speed

Default value: 1.5

NoDynamicLights[edit]

Type: bool

Modifiers: config


NoFractalAnim[edit]

Type: bool

Modifiers: config


NoLighting[edit]

Type: bool

Modifiers: config


ParticleDensity[edit]

Type: byte

Modifiers: config


ParticleSafeMode[edit]

Type: byte

Modifiers: config


PlayerShadows[edit]

Type: bool

Modifiers: config


Projectors[edit]

Type: bool

Modifiers: config


ReportDynamicUploads[edit]

Type: bool

Modifiers: config


ScreenFlashes[edit]

Type: bool

Modifiers: config


TextureDetailDefault[edit]

Type: ETextureDetail

Modifiers: config


TextureDetailInterface[edit]

Type: ETextureDetail

Modifiers: config


TextureDetailLightmap[edit]

Type: ETextureDetail

Modifiers: config


TextureDetailPlayerSkin[edit]

Type: ETextureDetail

Modifiers: config


TextureDetailRenderMap[edit]

Type: ETextureDetail

Modifiers: config


TextureDetailTerrain[edit]

Type: ETextureDetail

Modifiers: config


TextureDetailWeaponSkin[edit]

Type: ETextureDetail

Modifiers: config


TextureDetailWorld[edit]

Type: ETextureDetail

Modifiers: config


VehicleShadows[edit]

Type: bool

Modifiers: config


Viewports[edit]

Type: array<Viewport>


WindowedOffsetX[edit]

Type: int

Modifiers: config

NEW (mdf) windowed mode offset support

Default value: -1

WindowedOffsetY[edit]

Type: int

Modifiers: config

NEW (mdf) windowed mode offset support

Default value: -1

WindowedViewportX[edit]

Type: int

Modifiers: config


WindowedViewportY[edit]

Type: int

Modifiers: config


Enums[edit]

ETextureDetail[edit]

UltraHigh 
+4
VeryHigh 
+3
High 
+2
Higher 
+1
Normal 
No-change
Lower 
-1
Low 
-2
VeryLow 
-3
UltraLow 
-4