The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:Client (U2)
Object >> Client |
Contents
- 1 Properties
- 1.1 Brightness
- 1.2 CaptureMouse
- 1.3 Contrast
- 1.4 Coronas
- 1.5 Decals
- 1.6 DecoLayers
- 1.7 Engine
- 1.8 FullscreenViewportX
- 1.9 FullscreenViewportY
- 1.10 Gamma
- 1.11 LastCurrent
- 1.12 MinDesiredFrameRate
- 1.13 MouseSpeed
- 1.14 NoDynamicLights
- 1.15 NoFractalAnim
- 1.16 NoLighting
- 1.17 ParticleDensity
- 1.18 ParticleSafeMode
- 1.19 PlayerShadows
- 1.20 Projectors
- 1.21 ReportDynamicUploads
- 1.22 ScreenFlashes
- 1.23 TextureDetailDefault
- 1.24 TextureDetailInterface
- 1.25 TextureDetailLightmap
- 1.26 TextureDetailPlayerSkin
- 1.27 TextureDetailRenderMap
- 1.28 TextureDetailTerrain
- 1.29 TextureDetailWeaponSkin
- 1.30 TextureDetailWorld
- 1.31 VehicleShadows
- 1.32 Viewports
- 1.33 WindowedOffsetX
- 1.34 WindowedOffsetY
- 1.35 WindowedViewportX
- 1.36 WindowedViewportY
- 2 Enums
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Properties[edit]
Brightness[edit]
Type: float
Modifiers: config
CaptureMouse[edit]
Type: bool
Modifiers: config
Contrast[edit]
Type: float
Modifiers: config
Coronas[edit]
Type: bool
Modifiers: config
Decals[edit]
Type: bool
Modifiers: config
DecoLayers[edit]
Type: bool
Modifiers: config
Engine[edit]
Type: Engine
FullscreenViewportX[edit]
Type: int
Modifiers: config
FullscreenViewportY[edit]
Type: int
Modifiers: config
Gamma[edit]
Type: float
Modifiers: config
LastCurrent[edit]
Type: Viewport
The viewport that was last current
MinDesiredFrameRate[edit]
Type: float
Modifiers: config
MouseSpeed[edit]
Type: float
Modifiers: config
GUI Mouse Speed
Default value: 1.5
NoDynamicLights[edit]
Type: bool
Modifiers: config
NoFractalAnim[edit]
Type: bool
Modifiers: config
NoLighting[edit]
Type: bool
Modifiers: config
ParticleDensity[edit]
Type: byte
Modifiers: config
ParticleSafeMode[edit]
Type: byte
Modifiers: config
PlayerShadows[edit]
Type: bool
Modifiers: config
Projectors[edit]
Type: bool
Modifiers: config
ReportDynamicUploads[edit]
Type: bool
Modifiers: config
ScreenFlashes[edit]
Type: bool
Modifiers: config
TextureDetailDefault[edit]
Type: ETextureDetail
Modifiers: config
TextureDetailInterface[edit]
Type: ETextureDetail
Modifiers: config
TextureDetailLightmap[edit]
Type: ETextureDetail
Modifiers: config
TextureDetailPlayerSkin[edit]
Type: ETextureDetail
Modifiers: config
TextureDetailRenderMap[edit]
Type: ETextureDetail
Modifiers: config
TextureDetailTerrain[edit]
Type: ETextureDetail
Modifiers: config
TextureDetailWeaponSkin[edit]
Type: ETextureDetail
Modifiers: config
TextureDetailWorld[edit]
Type: ETextureDetail
Modifiers: config
VehicleShadows[edit]
Type: bool
Modifiers: config
Viewports[edit]
WindowedOffsetX[edit]
Type: int
Modifiers: config
NEW (mdf) windowed mode offset support
Default value: -1
WindowedOffsetY[edit]
Type: int
Modifiers: config
NEW (mdf) windowed mode offset support
Default value: -1
WindowedViewportX[edit]
Type: int
Modifiers: config
WindowedViewportY[edit]
Type: int
Modifiers: config
Enums[edit]
ETextureDetail[edit]
- UltraHigh
- +4
- VeryHigh
- +3
- High
- +2
- Higher
- +1
- Normal
- No-change
- Lower
- -1
- Low
- -2
- VeryLow
- -3
- UltraLow
- -4