My program doesn't have bugs. It just develops random features.

UE2:CodeMonkey (U2)

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U2 Object >> UIHelper >> CodeMonkey
Package: 
UI
This class in other games:
U2XMP

$Author: Aleiby $ $Date: 12/19/02 1:48p $ $Revision: 85 $ Name: CodeMonkey.uc Author: Aaron R Leiby Date: 3 January 2001 Description: Used to store various needed UnrealScript function interfaces for the UI. Notes: How to use this class:

Constants[edit]

PauseKey[edit]

Value: 314


Pause_withDrawKey[edit]

Value: 278


PauseKey_Objectives[edit]

Value: 777


Properties[edit]

Property group 'CodeMonkey'[edit]

bUseAllMaps[edit]

Type: bool


GameTypes[edit]

Type: array<string>


SelectedGameType[edit]

Type: string


Internal variables[edit]

ApplySettingsText[edit]

Type: string

Modifiers: localized


Default value: "Applying settings..."

bLastHUDState[edit]

Type: bool


bLockHUDState[edit]

Type: bool


bNoResetMenus[edit]

Type: bool


bNoShadowUpdate[edit]

Type: bool


bPendingDetail[edit]

Type: bool


bPendingSuperUpdateShadow[edit]

Type: bool


bPendingUpdateShadow[edit]

Type: bool


CustomBindings[edit]

Type: string

Array size: 12

Modifiers: config


Default value, index 0: "teamspeech 23 // I'm on defense."

Default value, index 1: "teamspeech 24 // I'm on offense."

Default value, index 10: "teamspeech 27 // I need a ride."

Default value, index 11: "speech 18 // Nice shot!"

Default value, index 12: "teamspeech 26 // Follow me!"

Default value, index 13: "teamspeech 30 // <--- I'm hacking this."

Default value, index 14: "teamspeech 16 // Affirmative!"

Default value, index 15: "teamspeech 17 // Negative."

Default value, index 16: "teamspeech 29 // Someone revive me!"

Default value, index 17: "teamspeech 37 // <--- I've heavily mined this area!"

Default value, index 18: "teamspeech 36 // I've dropped an artifact!"

Default value, index 19: "teamspeech 35 // Enemy in our base!"

EngineVersion[edit]

Type: string


FontAliases[edit]

Type: array<string>


MapList[edit]

Type: array<string>


MasterDetail[edit]

Type: byte

Modifiers: config


Default value: 3

MessageFonts[edit]

Type: array<TFontAlias>

Modifiers: localized


Default value, index 0:

Member Value
Alias "Large"
Font Font'SubTFonts.EE16'

Default value, index 1:

Member Value
Alias "Default"
Font Font'HUD_Fonts.EuroExt14'

Default value, index 2:

Member Value
Alias "Small"
Font Font'Engine.SmallFont'

Default value, index 3:

Member Value
Alias "Tiny"
Font Font'Engine.DefaultFont'

PendingBPP[edit]

Type: string


PendingRes[edit]

Type: string


RadarTeammateCount[edit]

Type: int


RadarTeammateLocs[edit]

Type: Object.Point

Array size: 32


SelectedMap[edit]

Type: string


Structs[edit]

TFontAlias[edit]

Modifiers: native

string Alias 
Font Font 

Functions[edit]

Native functions[edit]

GetKeys[edit]

native interface function array<stringGetKeys (string Binding)


Events[edit]

Constructed[edit]

event Constructed ()

Overrides: Object.Constructed


Other instance functions[edit]

See CodeMonkey instance functions.