Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:Commandlet (U2XMP)

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U2XMP Object >> Commandlet
Package: 
Core
Direct subclasses:
ArrayTest, HelloWorldCommandlet, SimpleCommandlet
This class in other games:
RTNP, U1, UT, UE2Runtime, UT2003, U2, UT2004, UDK, UT3

/ UnrealScript Commandlet (command-line applet) class. / / Commandlets are executed from the ucc.exe command line utility, using the / following syntax: / / UCC.exe package_name.commandlet_class_name [parm=value]... / / for example: / / UCC.exe Core.HelloWorldCommandlet / UCC.exe Editor.MakeCommandlet / / In addition, if you list your commandlet in the public section of your / package's .int file (see Engine.int for example), then your commandlet / can be executed without requiring a fully qualified name, for example: / / UCC.exe MakeCommandlet / / As a convenience, if a user tries to run a commandlet and the exact / name he types isn't found, then ucc.exe appends the text "commandlet" / onto the name and tries again. Therefore, the following shortcuts / perform identically to the above: / / UCC.exe Core.HelloWorld / UCC.exe Editor.Make / UCC.exe Make / / It is also perfectly valid to call the Main method of a / commandlet class directly, for example from within the body / of another commandlet. / / Commandlets are executed in a "raw" UnrealScript environment, in which / the game isn't loaded, the client code isn't loaded, no levels are / loaded, and no actors exist.

Properties[edit]

HelpCmd[edit]

Type: string

Modifiers: localized


HelpDesc[edit]

Type: string

Array size: 16

Modifiers: localized


HelpOneLiner[edit]

Type: string

Modifiers: localized


HelpParm[edit]

Type: string

Array size: 16

Modifiers: localized


HelpUsage[edit]

Type: string

Modifiers: localized


HelpWebLink[edit]

Type: string

Modifiers: localized


IsClient[edit]

Type: bool


Default value: True

IsEditor[edit]

Type: bool


Default value: True

IsServer[edit]

Type: bool


Default value: True

LazyLoad[edit]

Type: bool


Default value: True

LogToStdout[edit]

Type: bool


Default value: True

ShowBanner[edit]

Type: bool


Default value: True

ShowErrorCount[edit]

Type: bool


Native functions[edit]

Main[edit]

native event int Main (string Parms)