I don't need to test my programs. I have an error-correcting modem.

UE2:ConvoyGibbed (UT2004)

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UT2004 Object >> Actor >> DamageType >> Gibbed >> ConvoyGibbed

Contents

Package: 
UnrealGame

null

Default values[edit]

Property Value
bCausedByWorld True
DeathString "%k pushed %o over the edge."