Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:CoverVolume (U2XMP)
- Package:
- Engine
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NEW (mdf) cover support CoverVolume:
A bounding volume used to indicate an object that can be used to hide behind. Should be convex (not sure if volumes can be anything but this), and (I'm sure there is a geometric term for this) should have 2 identical horizontal top and bottom faces. See FindCover implementation for details.
NOTE: the current algorithm for finding cover checks positions behind the blocking volume by tracing from the Enemy through each of the "backface" vertices on the top face of the cover volume plus "extra vertices" which are inserted along each edge, e.g. halfway between the ends of the edge and some distance along the edge (enough for most pawns to hide given their typical radii).
Properties
Property group 'CoverVolume'
TraceVertices
Type: array<Object.Vector>
Modifiers: const, editconst
vertices and "extra vertices" generated when paths are built
Default values
Property | Value |
---|---|
bBlockZeroExtentTraces | False |
bCanMantle | False |
bCollideActors | False |