Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:Brush (U2XMP)

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U2XMP Object >> Actor >> Brush
Package: 
Engine
Direct subclass:
Volume
This class in other games:
RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UT3, UDK

The brush class. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

Property group 'Brush'[edit]

bColored[edit]

Type: bool


BrushColor[edit]

Type: Object.Color


CsgOper[edit]

Type: ECsgOper


PolyFlags[edit]

Type: int


Internal variables[edit]

MainScale[edit]

Type: Object.Scale


Default value:

Member Value
Scale
Member Value
X 1.0
Y 1.0
Z 1.0

PostPivot[edit]

Type: Object.Vector


PostScale[edit]

Type: Object.Scale


Default value:

Member Value
Scale
Member Value
X 1.0
Y 1.0
Z 1.0

TempScale[edit]

Type: Object.Scale


Default value:

Member Value
Scale
Member Value
X 1.0
Y 1.0
Z 1.0

UnusedLightMesh[edit]

Type: Object

Modifiers: const


Default values[edit]

Property Value
bEdShouldSnap True
bFixedRotationDir True
bHidden True
bNoDelete True
bStatic True
DrawType DT_Brush

Enums[edit]

ECsgOper[edit]

CSG_Active 
Active brush.
CSG_Add 
Add to world.
CSG_Subtract 
Subtract from world.
CSG_Intersect 
Form from intersection with world.
CSG_Deintersect 
Form from negative intersection with world.