UE3:Brush (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
UDK Object >> Actor >> Brush
Package:
Engine
Direct subclasses:
BrushShape, Volume
This class in other games:

The brush class.

Properties

Property group 'Brush'

bColored

Type: bool


BrushColor

Type: Object.Color


CsgOper

Type: ECsgOper


Internal variables

bPlaceableFromClassBrowser

Type: bool

If TRUE, this brush class can be placed using the class browser like other simple class types

Brush

Type: Model

Modifiers: export, const


BrushComponent

Type: BrushComponent

Modifiers: editconst, const


Default value: BrushComponent'BrushComponent0'

bSolidWhenSelected

Type: bool


PolyFlags

Type: int


SavedSelections

Type: array<GeomSelection>

Stores selection information from geometry mode. This is the only information that we can't regenerate by looking at the source brushes following an undo operation.

Default values

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Property Value
ReplacementPrimitive None

Enums

ECsgOper

CSG_Active
Active brush.
CSG_Add
Add to world.
CSG_Subtract
Subtract from world.
CSG_Intersect
Form from intersection with world.
CSG_Deintersect
Form from negative intersection with world.

Structs

GeomSelection

Modifiers: native, export

int Type
EGeometrySelectionType_
int Index
Index into the geometry data structures
int SelectionIndex
The selection index of this item