My program doesn't have bugs. It just develops random features.
UE1:Brush (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- Mover
- This class in other games:
- U1, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
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The brush class. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'Brush'[edit]
bColored[edit]
Type: bool
BrushColor[edit]
Type: Object.Color
CsgOper[edit]
Type: ECsgOper
MainScale[edit]
Type: Object.Scale
Default value:
Member | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Scale |
|
PolyFlags[edit]
Type: int
PostScale[edit]
Type: Object.Scale
Default value:
Member | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Scale |
|
Internal variables[edit]
PostPivot[edit]
Type: Object.Vector
TempScale[edit]
Type: Object.Scale
Default value:
Member | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Scale |
|
UnusedLightMesh[edit]
Type: Object
Modifiers: const
Default values[edit]
Property | Value |
---|---|
bEdShouldSnap | True |
bFixedRotationDir | True |
bNoDelete | True |
bStatic | True |
DrawType | DT_Brush |
Enums[edit]
ECsgOper[edit]
- CSG_Active
- Active brush.
- CSG_Add
- Add to world.
- CSG_Subtract
- Subtract from world.
- CSG_Intersect
- Form from intersection with world.
- CSG_Deintersect
- Form from negative intersection with world.