Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:CriticalArtifactScoredMessage (U2)

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U2 Object >> Actor >> Info >> LocalMessage >> CriticalArtifactScoredMessage
Package: 
U2

null

Default values

Property Value
DrawColor
Member Value
B 0
G 0
MessageHolder "GameMessageHolder"
MessageLabel "GameMessageLabel"
MessageText "Artifacts are critical!"

Static functions

ClientReceive

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive