Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:CriticalArtifactScoredMessage (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> LocalMessage >> CriticalArtifactScoredMessage |
- Package:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
DrawColor |
|
||||||
MessageHolder | "GameMessageHolder" | ||||||
MessageLabel | "GameMessageLabel" | ||||||
MessageText | "Artifacts are critical!" |
Static functions
ClientReceive
static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive