Gah - a solution with more questions. – EntropicLqd
UE2:CubeBuilder (UE2Runtime)
Object >> BrushBuilder >> CubeBuilder |
Builds a 3D cube or rectangular cuboid brush, that can optionally be either hollow or tesselated.
Properties[edit]
Property group 'CubeBuilder'[edit]
Breadth[edit]
Type: float
Size of the brush in X direction.
Default value: 256.0
GroupName[edit]
Type: name
A group name for the created brush.
Default value: 'Cube'
Height[edit]
Type: float
Size of the brush in Z direction.
Default value: 256.0
Hollow[edit]
Type: bool
Whether the brush should be made hollow.
Tessellated[edit]
Type: bool
Whether each side of the cube should be subdivided into two triangles.
WallThickness[edit]
Type: float
The wall thickness for hollow brushes. The value specified here actually is twice the wall thickness. It is just subtracted from the original breadth, width and height to get the dimensions of the inner cube shape.
Default value: 16.0
Width[edit]
Type: float
Size of the brush in Y direction.
Default value: 256.0
Default values[edit]
Property | Value |
---|---|
BitmapFilename | "BBCube" |
ToolTip | "Cube" |
Functions[edit]
Events[edit]
Build[edit]
Overrides: BrushBuilder.Build
Calls BuildCube() to build the outer cube. If the brush is supposed to be hollow, that function is called again to build the smaller, inner cube.
Other instance functions[edit]
BuildCube[edit]
Builds a single cube from rectangles or triangles, depending on whether it should be tesselated.