I'm a doctor, not a mechanic
UE2:CustomLadderInfo (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> CustomLadderInfo |
- Package:
- XGame
- Direct subclass:
- CLOnslaught
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Base class for custom ladders
Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
EntryLabels[edit]
Modifiers: localized
LadderName[edit]
Type: string
Default value: "Custom Ladder"
Matches[edit]
Type: array<UT2K4MatchInfo>
Static functions[edit]
AddHistoryRecord[edit]
static function AddHistoryRecord (UT2K4GameProfile GP, int offset, GameInfo Game, PlayerReplicationInfo PRI, UT2K4MatchInfo MI)
will be called after the default info has been added to the history record. override this to change or append additional into.
HandleRequirements[edit]
static function bool HandleRequirements (UT2K4GameProfile GP, array<string> SpecialEvent, out array<ChallengeGame.TriString> GUIPages)
Handle match requirements, return false if a requirement has not been met
HandleSpecialEvent[edit]
static function HandleSpecialEvent (UT2K4GameProfile GP, array<string> SpecialEvent, out array<ChallengeGame.TriString> GUIPages)
called when the game was a challenge game and was not one of the default special events. Fill the GUIPages array with pages you want to be opened after this special event has been processed. Yes I know this method sucks, but it was the best I could come up with without a lot of changes in the current system.