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UE2:UT2K4GameProfile structs (UT2004)
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(Redirected from UE2:CustomLadderRecord (UT2004))
Object >> GameProfile >> UT2003GameProfile >> UT2K4GameProfile (structs) |
;Other member categories for this class::instance functions, properties
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Structs[edit]
BotStatsRecord[edit]
Statistics for each bot in this profile. Saved per profile because they change during the tournament
- string Name
- int Price
- updated price to 'buy' the player, this is also used to calculate the fee and injury treatment
- byte Health
- injury stats, 0 = dead (you don't want that ;))
- bool FreeAgent
- is this a free agent, e.g. can you hire him/her
- int TeamId
- location of his team in the TeamStats list
CustomLadderRecord[edit]
information about a custom ladder
FightHistoryRecord[edit]
field 1: match type (Ladder game, challenge game, custom ladder game)
field 2: match description
- string MatchExtra
- additional data, depends on the MatchData type
- string Level
- map name
- string GameType
- gametype class, fully qualified
- string EnemyTeam
- enemy team class, fully qualified
- float PriceMoney
- price money
- float BalanceChange
- balance change
- float BonusMoney
- bonus money won
- float GameTime
- game time
- bool WonGame
- float TeamScore[2]
- team scores, 1 = our team, 0 = enemy team
- bool TeamGame
- gee, what would this be then
- string TeamLayout[2]
- team layout
- float MyScore
- player's score in this game
- int MyKills
- number of kills
- int MyDeaths
- number of deaths
- string MyAwards
- my awards
- byte MyRating
- final position in the scoring table
LevelPathRecord[edit]
map selection record, this will override the default behavior of map selection for a match
- byte ladder
- the selected ladder
- byte rung
- match in the selected ladder
- byte selection
- the offset in the AltLevel array
PayCheckRecord[edit]
PhantomMatchRecord[edit]
- int Team1
- team id in the team stats array
- int Team2
- float ScoreTeam1
- float ScoreTeam2
- int LadderId
- int MatchId
- float GameTime
PlayerMatchDetailsRecord[edit]
player details from the last match
- int ID
- string Name
- float Kills
- float Score
- float Deaths
- int Team
- array<string> SpecialAwards
- special awards won by this player, like Flag Monkey
TeamMateRankingRecord[edit]
TeamRosterRecord[edit]
team roster override record
- string name
- fully qualified name of the team roster class
- array<string> roster
- the alternative roster
TeamStatsRecord[edit]
Stats for each team