Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:DMRosterConfigured (UT2004)

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UT2004 Object >> Actor >> Info >> ReplicationInfo >> TeamInfo >> UnrealTeamInfo >> DMRoster >> xDMRoster >> DMRosterConfigured
Package: 
XGame
This class in other games:
UT2003

null

Properties[edit]

Characters[edit]

Type: array<string>

Modifiers: config


Functions[edit]

Static functions[edit]

AddCharacter[edit]

static function AddCharacter (string CharName)


FindCharIndex[edit]

static function int FindCharIndex (string CharName)


GetAllCharacters[edit]

static function GetAllCharacters (out array<stringChars)

Overrides: TeamInfo.GetAllCharacters


RemoveCharacter[edit]

static function RemoveCharacter (int Index, int Count)


SetCharacters[edit]

static function SetCharacters (array<stringChars)

Overrides: TeamInfo.SetCharacters


Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: xDMRoster.PostBeginPlay


Other instance functions[edit]

AllBotsSpawned[edit]

function bool AllBotsSpawned ()

Overrides: UnrealTeamInfo.AllBotsSpawned


Initialize[edit]

function Initialize (int TeamBots)

Overrides: xDMRoster.Initialize


OverrideInitialBots[edit]

function int OverrideInitialBots (int N, UnrealTeamInfo T)

Overrides: UnrealTeamInfo.OverrideInitialBots