I don't need to test my programs. I have an error-correcting modem.

UE2:DamTypeONSVehicleExplosion (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> DamageType >> DamTypeONSVehicleExplosion
Package: 
Onslaught

null

Default values[edit]

Property Value
bDetonatesGoop True
bFlaming True
bThrowRagdoll True
DeathString "%k took out %o with a vehicle explosion."
FemaleSuicide "%o was a little too close to the vehicle she blew up."
GibPerterbation 0.15
MaleSuicide "%o was a little too close to the vehicle he blew up."

Static functions[edit]

GetHitEffects[edit]

static function GetHitEffects (out class<xEmitterHitEffects[4], int VictimHealth)

Overrides: DamageType.GetHitEffects