My program doesn't have bugs. It just develops random features.
UE2:DamageTypeThermal (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> DamageType >> DamageTypeThermal |
Contents
- Package:
- U2
- Direct subclasses:
- DamageTypeThermalExplosiveRound, DamageTypeThermalFlaming
- This class in other games:
- U2XMP
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Default values[edit]
Property | Value |
---|---|
ArmorHealthRatio | 0.33 |
DeathString | "%o was charred by %k." |
GibModifier | 0.5 |