Gah - a solution with more questions. – EntropicLqd
UE2:DialogControllerDefault (U2XMP)
Object >> Actor >> Dialog >> DialogController >> DialogControllerDefault |
Contents
- Package:
- U2Dialog
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DialogControllerDefault.uc Created By: Mike Baldwin Created On: 4/16/2001 $Author: Mbaldwin $ $Date: 10/22/02 5:17p $ $Revision: 31 $
Constants[edit]
MoodMin[edit]
Value: -1.0
MoodMax[edit]
Value: 1.0
HeadTrackingChannel[edit]
Value: 13
HeadTrackingSatellite[edit]
Value: 'Sat_HeadTrack'
Properties[edit]
bNPCIsReady[edit]
Type: bool
Modifiers: protected
Is the NPC ready? (waiting for anims to finish, etc)
bUseGestures[edit]
Type: bool
automated facial animations, hand waving, etc.
Default value: True
CurLookTarget[edit]
Type: Actor
Modifiers: protected
What the actor is currently head tracking (according to the dialog system)
FacingSpeaker[edit]
Type: Actor
Modifiers: protected
The actor that the NPC is facing
PrevLookTarget[edit]
Type: Actor
Modifiers: protected
Functions[edit]
Events[edit]
DialogBegin[edit]
Overrides: DialogController.DialogBegin
DialogEnd[edit]
Overrides: DialogController.DialogEnd
NotifyNPCReady[edit]
Overrides: DialogController.NotifyNPCReady
Other instance functions[edit]
ChangeMood[edit]
Overrides: DialogController.ChangeMood
DisableHeadTracking[edit]
Overrides: DialogController.DisableHeadTracking
DisplayDebugInfo[edit]
Overrides: DialogController.DisplayDebugInfo
EnableHeadTracking[edit]
Overrides: DialogController.EnableHeadTracking
GetHeadTrackSatellite[edit]
SetHeadTrackSatellite[edit]
SetTalking[edit]
Overrides: DialogController.SetTalking
TurnToFace[edit]
Overrides: DialogController.TurnToFace