Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:DoorMover (U2XMP)
- Package:
- U2
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DoorMover.uc $Author: Mfox $ $Date: 4/30/02 12:34p $ $Revision: 3 $
Constants[edit]
TriggerDoorState[edit]
Value: 'TriggerDoor'
ForwardOpeningLabel[edit]
Value: 'ForwardOpening'
ForwardClosingLabel[edit]
Value: 'ForwardClosing'
BackwardOpeningLabel[edit]
Value: 'BackwardOpening'
BackwardClosingLabel[edit]
Value: 'BackwardClosing'
Properties[edit]
Property group 'DoorMover'[edit]
bLockable[edit]
Type: bool
Is this door locked? If FALSE, door behaves normally.
bStayUnlocked[edit]
Type: bool
Once unlocked, door stays unlocked - no more unlocked messages/sounds.
LockedMessage[edit]
Type: string
Modifiers: localized
LockedMessageDuration[edit]
Type: float
LockedSound[edit]
Type: Sound
MinLockSoundTime[edit]
Type: float
Minimum time between locked sound playing.
UnLockDuration[edit]
Type: float
UnLockMessage[edit]
Type: string
Modifiers: localized
UnLockMessageDuration[edit]
Type: float
UnLockSound[edit]
Type: Sound
Internal variables[edit]
bUnlocked[edit]
Type: bool
current locked/unlocked state of the door
DoorState[edit]
Type: EDoorState
current open/close state of door
LastLockedSoundTime[edit]
Type: float
Enums[edit]
EDoorState[edit]
- DRSTATE_FW_Opening
- DRSTATE_FW_Closing
- DRSTATE_BK_Opening
- DRSTATE_BK_Closing
Functions[edit]
Events[edit]
BeginPlay[edit]
Overrides: Mover.BeginPlay
Other instance functions[edit]
CheckForKey[edit]
EnableTriggers[edit]
IsUnlocked[edit]
MakeGroupReturn[edit]
Overrides: Mover.MakeGroupReturn
MakeGroupStop[edit]
Overrides: Mover.MakeGroupStop