My program doesn't have bugs. It just develops random features.
UE2:EFFECT_SPACESTATION_HALL (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> I3DL2Listener >> EFFECT_SPACESTATION_HALL |
Contents
- Package:
- Gameplay
- This class in other games:
- UE2Runtime, UT2003, U2, U2XMP
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EFFECT_SPACESTATION_HALL
Default values
Property | Value |
---|---|
DecayHFRatio | 0.38 |
DecayLFRatio | 0.61 |
DecayTime | 7.11 |
EchoDepth | 0.25 |
EnvironmentDiffusion | 0.87 |
EnvironmentSize | 1.9 |
HFReference | 3316.1 |
LFReference | 458.2 |
Reflections | -1500 |
ReflectionsDelay | 0.1 |
Reverb | -1000 |
ReverbDelay | 0.047 |
RoomHF | -400 |
RoomLF | -100 |