Mostly Harmless

UE2:I3DL2Listener (UT2004)

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UT2004 Object >> I3DL2Listener
Package: 
Engine
Direct subclasses:
EFFECT_City, EFFECT_ICEPALACE_COURTYARD, EFFECT_OUTDOORS_DEEPCANYON, EFFECT_CASTLE_HALL, EFFECT_CITY_ABANDONED, EFFECT_SPORT_FULLSTADIUM, EFFECT_Hallway, EFFECT_ICEPALACE_MEDIUMROOM, EFFECT_Underwater, EFFECT_Alley, EFFECT_Arena, EFFECT_Auditorium, EFFECT_Bathroom, EFFECT_CASTLE_ALCOVE, EFFECT_CASTLE_COURTYARD, EFFECT_CASTLE_CUPBOARD, EFFECT_CASTLE_LARGEROOM, EFFECT_CASTLE_LONGPASSAGE, EFFECT_CASTLE_MEDIUMROOM, EFFECT_CASTLE_SHORTPASSAGE, EFFECT_CASTLE_SMALLROOM, EFFECT_CHAPEL, EFFECT_CITY_LIBRARY, EFFECT_CITY_MUSEUM, EFFECT_CITY_STREETS, EFFECT_CITY_SUBWAY, EFFECT_CITY_UNDERPASS, EFFECT_CarpetedHallway, EFFECT_Cave, EFFECT_ConcertHall, EFFECT_DOME_SAINTPAULS, EFFECT_DOME_TOMB, EFFECT_DRIVING_COMMENTATOR, EFFECT_DRIVING_EMPTYGRANDSTAND, EFFECT_DRIVING_FULLGRANDSTAND, EFFECT_DRIVING_INCAR_LUXURY, EFFECT_DRIVING_INCAR_RACER, EFFECT_DRIVING_INCAR_SPORTS, EFFECT_DRIVING_PITGARAGE, EFFECT_DRIVING_TUNNEL, EFFECT_DUSTYROOM, EFFECT_Dizzy, EFFECT_Drugged, EFFECT_FACTORY_ALCOVE, EFFECT_FACTORY_COURTYARD, EFFECT_FACTORY_CUPBOARD, EFFECT_FACTORY_HALL, EFFECT_FACTORY_LARGEROOM, EFFECT_FACTORY_LONGPASSAGE, EFFECT_FACTORY_MEDIUMROOM, EFFECT_FACTORY_SHORTPASSAGE, EFFECT_FACTORY_SMALLROOM, EFFECT_Forest, EFFECT_Hangar, EFFECT_ICEPALACE_ALCOVE, EFFECT_ICEPALACE_CUPBOARD, EFFECT_ICEPALACE_HALL, EFFECT_ICEPALACE_LARGEROOM, EFFECT_ICEPALACE_LONGPASSAGE, EFFECT_ICEPALACE_SHORTPASSAGE, EFFECT_ICEPALACE_SMALLROOM, EFFECT_Livingroom, EFFECT_MOOD_HEAVEN, EFFECT_MOOD_HELL, EFFECT_MOOD_MEMORY, EFFECT_Mountains, EFFECT_None, EFFECT_OUTDOORS_BACKYARD, EFFECT_OUTDOORS_CREEK, EFFECT_OUTDOORS_ROLLINGPLAINS, EFFECT_OUTDOORS_VALLEY, EFFECT_PIPE_LARGE, EFFECT_PIPE_LONGTHIN, EFFECT_PIPE_RESONANT, EFFECT_PIPE_SMALL, EFFECT_PREFAB_CARAVAN, EFFECT_PREFAB_OUTHOUSE, EFFECT_PREFAB_PRACTISEROOM, EFFECT_PREFAB_SCHOOLROOM, EFFECT_PREFAB_WORKSHOP, EFFECT_PaddedCell, EFFECT_Parkinglot, EFFECT_Psychotic, EFFECT_Quarry, EFFECT_Room, EFFECT_SMALLWATERROOM, EFFECT_SPACESTATION_ALCOVE, EFFECT_SPACESTATION_CUPBOARD, EFFECT_SPACESTATION_HALL, EFFECT_SPACESTATION_LARGEROOM, EFFECT_SPACESTATION_LONGPASSAGE, EFFECT_SPACESTATION_MEDIUMROOM, EFFECT_SPACESTATION_SHORTPASSAGE, EFFECT_SPACESTATION_SMALLROOM, EFFECT_SPORT_EMPTYSTADIUM, EFFECT_SPORT_GYMNASIUM, EFFECT_SPORT_SMALLSWIMMINGPOOL, EFFECT_SPORT_SQUASHCOURT, EFFECT_SPORT_STADIUMTANNOY, EFFECT_Sewerpipe, EFFECT_StoneCorridor, EFFECT_Stoneroom, EFFECT_WOODEN_ALCOVE, EFFECT_WOODEN_COURTYARD, EFFECT_WOODEN_CUPBOARD, EFFECT_WOODEN_HALL, EFFECT_WOODEN_LARGEROOM, EFFECT_WOODEN_LONGPASSAGE, EFFECT_WOODEN_MEDIUMROOM, EFFECT_WOODEN_SHORTPASSAGE, EFFECT_WOODEN_SMALLROOM, EFFECT_WaterVolume
This class in other games:
UE2Runtime, UT2003, U2, U2XMP

Base class for I3DL2 (IASIG Interactive 3D Audio Rendering Guidelines - Level 2.0) room effects.

Usually you won't have to mess with the properties directly to create a good audio environment. Instead you can select one of the subclasses as preset for ZoneInfo.ZoneEffect or PhysicsVolume.VolumeEffect and just tweak it for your needs.

Properties[edit]

Property group 'I3DL2Listener'[edit]

AirAbsorptionHF[edit]

Type: float


Default value: -5.0

bDecayHFLimit[edit]

Type: bool


Default value: True

bDecayTimeScale[edit]

Type: bool


Default value: True

bEchoTimeScale[edit]

Type: bool


Default value: True

bModulationTimeScale[edit]

Type: bool


bReflectionsDelayScale[edit]

Type: bool


Default value: True

bReflectionsScale[edit]

Type: bool


Default value: True

bReverbDelayScale[edit]

Type: bool


Default value: True

bReverbScale[edit]

Type: bool


Default value: True

DecayHFRatio[edit]

Type: float


Default value: 0.83

DecayLFRatio[edit]

Type: float


Default value: 1.0

DecayTime[edit]

Type: float


Default value: 1.49

EchoDepth[edit]

Type: float


EchoTime[edit]

Type: float


Default value: 0.25

EnvironmentDiffusion[edit]

Type: float


Default value: 1.0

EnvironmentSize[edit]

Type: float


Default value: 7.5

HFReference[edit]

Type: float


Default value: 5000.0

LFReference[edit]

Type: float


Default value: 250.0

ModulationDepth[edit]

Type: float


ModulationTime[edit]

Type: float


Default value: 0.25

Reflections[edit]

Type: int


Default value: -2602

ReflectionsDelay[edit]

Type: float


Default value: 0.0070

ReflectionsPan[edit]

Type: Object.Vector


Reverb[edit]

Type: int


Default value: 200

ReverbDelay[edit]

Type: float


Default value: 0.011

ReverbPan[edit]

Type: Object.Vector


Room[edit]

Type: int


Default value: -1000

RoomHF[edit]

Type: int


Default value: -100

RoomLF[edit]

Type: int


RoomRolloffFactor[edit]

Type: float


Internal variables[edit]

Environment[edit]

Type: int

Modifiers: transient


Updated[edit]

Type: int

Modifiers: transient